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IMAGINE archive: collected off of imagine@ATHENA.MIT.EDU ARCHIVE IV Mar 25 '91 - Apr 17 '91 If you have questions or problems with this file, email Marvin Landis at marvinl@amber.rc.arizona.edu Many thanks to Doug Dyer (ddyer@hubcap.clemson.edu) for the previous versions of this archive note: each message seperated by a '##' &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Subject: Surface Master Date: Mon, 25 Mar 91 21:00:31 EST From: spworley@ATHENA.MIT.EDU I was visting Rich Nollman and he showed me Surface Master, Louis Markoya's attribute-demonstration displayer. It's set up in a nice format- you click on "specular" and it shows you what different values of specular and hardness values do. It shows all of the major attributes, textures, and some pre-done materials. It also has a bunch of attribute files that you can just load from the attribute requester in Imagine. Textures have to be written down and typed in, since Imagine won't just load them from a file like attributes. I'm not sure it's worth $30, especially if you like mucking with attributes yourself. It might be worth it to someone who wants a list of pre-done attributes, though. It's well organized, and easy to use, and has pretty good attributes ( I liked the metals, the woods were excellent, though I thought the transparent materials needed something more.) Chrome was way-cool. Rich posted a much more detailed review with a glowing recommendation- indeed, if you DON'T like playing with attributes, it's ideal for viewing and choosing materials as well as seeing what each of the parameters really varies on the final output. It's a bit pricy for the list it gives you, though, and I've decided to save the $30 in my piggy bank to help pay for my Colorburst. Rick Rodriguez's Imagine video should be done in about 2 weeks (RSN). It should be interesting. Want to give us a table of contents, Rick? This is NOT the lame-O "IMAGINE: A Guided Tour". -Steve ------------------------------------------------------------------------------ Steve Worley spworley@athena.mit.edu ------------------------------------------------------------------------------ ## Subject: Re: A590 and A300.... Ooops. Date: Mon, 25 Mar 91 20:56:49 EST From: spworley@ATHENA.MIT.EDU Oops, I don't know why I called the A520 encoder an A590. An A590 is Commodore's hard drive interface to the A500. I correctly named the A520 later in the post, but I misnamed it in the subject and first paragraph. Sorry! -Steve ------------------------------------------------------------------------------ Steve Worley spworley@athena.mit.edu ------------------------------------------------------------------------------ ## Subject: Neat Tricks! Date: Mon, 25 Mar 91 18:32:48 EST From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) Well, I've been working with some Wavefront animators for some projects we've been doing on video for a client. We just moved into a new office and we didn't have enough time to do this 3D animation project (rush job), so we contracted out to get it done. I watched the Wavefront animator and picked up a neat trick for glints and starbursts on letters and the edges of materials. I thought it wouldn't be too difficult to do in Imagine so I decided to try it. What resulted is the following Starburst.obj file that I am including in this message in uuencoded form. (I hope you all don't mind) If you've ever seen logos and objects that fly around and then as they turn and spin they sometimes give off a glint on a couple of edges or bevels. The following object will provide you with the same kind of results! I created the object in Imagine 1.0 but I couldn't get the object to be the correct brightness as 1.0 didn't have bright objects so I shelved it until I received 1.1 which was just today! Now you can use this object in it's full glory because Impulse finally put bright objects into the program. I first made a new project and then went into the detail editor. I added an axis and picked draw lines mode and created an 8 point star with the snap to grid mode locked. This allowed my points to snap to the grid. I then created an 8 pointed star with each of the points of the star at about the same length. Since the points on a starburst aren't that even I then picked drag points and I pulled the top and bottom points out to be longer than any of the others and then I pulled the left and right points out to be just a little bit shorted and then the points in between those I left at thier original size. This resulted in something like the below diagram looking at it from the front view: | | \ | / ___\|/___ /|\ / | \ | | Of course this is like a stick figure of the starburst. The lines in the diagram are actually the center line of the stars points. So, I now had my outline of the starburst. So I needed faces. I used the Boolean feature in Imagine to create the faces. I added a primitive plane with 2 sections to the workspace and scaled it so it was a tad larger than my starburst outline. I then extruded the plane and then picked both and cut out the starburst outline..and whala! Faces! I deleted all the added garbage that you get when you do this. So, now I had a reasonable starburst but it was still lacking alot of what makes good starbursts work. Since I only had Imagine 1.0 at the time, I set the starburst to totally white and left it at that. In 1.1, I have now set it at totally white and toggled BRIGHT on in the Attributes requestor. I then added a primitive disk to my scene using the default settings. It of course loaded in right in the middle of my starburst as it should. I scaled the Y axis down to about 1 (we don't need a fat starburst) and scaled the X,Z axis so that the disk just reached the outside points of the shortest starburst points. I also moved it back about 1 unit in the Y direction so that the disk wouldn't interfere with the starburst faces. I then set it's color to white also and made it a bright object. I also added the radial texture to the disk. The radial texture allows you to set a begining radius and transition radius size to your radial texture which can be set to different colors, reflective values or filter values. For this exercise I wanted the disk to be white in the center and then fade away from the center to the outside edge so there was a foggy like look to the outside edge. So, I set my start radius and my transition radius. I set the color to total white 255, 255, 255 and I set the FILTER setting also to the highest value of 255, 255, 255. This means that an object is going to show it's color in the middle and then filter out to a mist on the outside edges! I then checked my Texture axis to make sure it was just on the front of the disk from the right view and centered in the front view and said ok. I then picked the starburst and the disk using the Shift Multi-select and grouped the disk to the starburst and saved the object. All done! I rendered it and it looks marvelous. Or course this is only the object. Now what needs to be done is for the object to be used in an animation correctly. In most cases if you want a quick glint or starburst you will place your starburst facing the camera. You don't have to worry about lighting it as it is a bright object and will stay it's color even without any light shining on it. So, you would normally place the starburst (or multiple starbursts) where you want them to appear. There are several methods of bringing them into your scene at the appropriate time and I'm sure you can figure that out. Once you have your starburst set to appear where and when you want them you will want to make sure they are scaled down to a very small size. You will bring your starburst into the scene very small and have it scale up to the full size you want it to be in about 1/4 of a second and have it scale back down at the same speed. This will cause it to "burst" into the scene. To further enhance the illusion, you should also rotate the starburst at least 45 degrees as it scales up. A good, quick starburst usually lasts about 1/2 second but it's up to you how long you want it to be in your scene. I hope you enjoy this starburst and without further ado, here it is... begin 777 starburst.obj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end -- Bob InterNet: bobl@bobsbox.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!bobl | 25 Raven Avenue BitNet: bobl%bobsbox.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: imagine archive #2 available ftp Date: Mon, 25 Mar 91 23:38:59 EDT From: ddyer@hubcap.clemson.edu (Doug Dyer) (whew) The feb. 28 - mar. 25 archive is up at hubcap in the pub/amiga/incoming/3D/IMAGINE/TEXT directory called imagine.archive.2 (not quite a month but the messages were comming in to fast!) Each message is separated by a '##' for an easy string search to jump around. All messages were included except "add","remove" me posts. I have been asked about uploading to hubcap concerning disk space. There is no problem there, but if crowding ever starts Ill delete anything but the imagine directory :) If it seems that some messages are out of order, sorry. I saved messages from the mailer from recent to old so threads between my dumping the mailbox will be chronologically reversed. PPS. just sent for v1.1 hope its as good as it sounds. Bye! -- blahblahblahblahblahblahblahblahblahblahblahblahblahblahblahblahblahblahblah flames to comp.sys.ibm.pc.misc --------------------------------------------------------------------------- Doug Dyer ddyer@hubcap.clemson.edu (2B)|!(2B) -> ? ## Subject: An Introduction to the List Date: Mon, 25 Mar 91 23:44:57 EST From: bobl@graphics.rent.com (Bob Lindabury - SysAdm) rutgers!athena.mit.edu!spworley writes: > How do you send something to the list? It's pretty easy. You just send > mail to "imagine@athena.mit.edu" as the recipient's name. Your letter > is copied 171 times and mailed to everyone on the list. That's it! If > you want to deal with administrivia like adding/subtracting a name on > the list, mail me personally, spworley@athena.mit.edu, and I'll try to > help out. > > One danger- if you REPLy to a mail message from the list, you are > probably NOT sending a copy to the list, but only to the original > owner. To post a followup to the list, either compose a new letter, > or remember to change the "To:" line in the reply to > "imagine@athena.mit.edu", unless of course you WANT a private reply. > > One last note- this list and its messages are completely > distributable. A couple of BBSes carry our discussion, and a few "members" > of the list are actually mailing lists in their own right. Feel free to > copy or distribute the info on the list, as long as you 1) credit the > authors of individual messages (keeping their names is all you need) and > mentioning the source, the USENET Imagine Mailing List, > imagine@athena.mit.edu. That's it! I would like to point out for anyone in the NJ dialing area or people with PC Pursuit or Starlink. My BBS which is accessable from either of the previously mentioned services takes the mail-list and posts it to a forum where anyone on the system can read the list and reply all automatically. No user intervention or calistenics are required. All one has to do is "join imagine" and they are all set to newscan the new messages and follow-up to articles. All posts are automatically forwarded to imagine@athena.mit.edu. I will also be maintaining a library of the Imagine Objects as well as other generic OFF objects in the files section of the system. If you find any of this to your liking, then give a dial. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: Video genlocks and DCTV (was Re: A590 and A3000s) Date: Tue, 26 Mar 91 09:18:48 EST From: Mark Thompson <mark@westford.ccur.com> > I wouldn't doubt the A520 would start > to lose using an S-VHS recorder or single-frame video-disk. What would > professionals use? A SuperGen 2000, which has S-video outs? The SuperGen 2000 is probably the best Amiga genlock available for the money and is used extensively by video professionals who own Amigas. > DCTV question- Mark Thompson said ranbowing during sharp color changes was > a problem, and could be solved at the expense of fuzzyness by setting a > filter. Question: can you implement this filter for just one area of the > screen? That would be very convienient. There are two places where DCTV's filter function can be utilized. The first is a global image filter that is used in IFFtoDCTV for batch image conversion. It also exists as a painting mode within the paint program so that anything you can do with the brush, you can do with the filter (very useful for touching up video "hot" spots). Unfortunately, the batch conversion filter is only a switch and allows no control over the degree or area of filtering. When the software update is available, the ARexx port will allow a work-around for this. *Special note to Toaster owners who purchase DCTV* DO NOT use the iffparse library that is supplied with DCTV!!! It will cause the Toaster software (Modeler in particular) to CRASH! As far as I can tell so far, the iffparse library that comes with the Toaster works just fine with DCTV. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: DKBTrace? Date: 26 Mar 91 12:42:22 EST From: DGICK@sbway.iusb.indiana.edu Anyone out there use DKBTrace just for fun? I don't have Imagine, and probably won't buy it [no flames, please, I can't see the use in buying it just so I can play around with it like I do DKBTrace] but like to make little 'neat' pictures using DKBTrace. Does anyone on the list just play around with DKBTrace like I do? If so, anyone got any hints on making those interesting little pics you just can't seem to get enough of? dgick@sbway.iusb.indiana.edu or dgick@silver.ucs.indiana.edu ## Subject: Threads Date: Tue, 26 Mar 91 11:35:06 PST From: glewis@fws204.intel.com (Glenn M. Lewis ~) >>>>> On Mon, 25 Mar 91 20:58:40 EST, spworley@ATHENA.MIT.EDU said: Steve> Anyone have any good ideas on how to make threads, like on a Steve> bolt? Sure. Piece of cake. In the last twenty minutes, I cooked up a little Perl script that creates a threaded object whose parameters I can control. I used, of course, WriteTDDD. In fact, here is what I typed: thread 60 0.5 10 4 5 | WriteTDDD > thread.tddd Here is the Usage information: Usage: thread NUMPTS SPACING HEIGHT IN_RADIUS OUT_RADIUS where NUMPTS is the number of point in a single revolution SPACING is the number of units between threads HEIGHT is the total height of the bolt. IN_RADIUS is the radius of the inner thread. OUT_RADIUS is the radius of the outer thread. Does this sound like something you would want, Steve? Unfortunately, I don't have my Amiga with me right here, so I can not see if it looks like what you want. So I'll send you the object, Steve, and let you take a look at it. Nevertheless, here is the Perl script that I used to create it. If anybody doesn't know what TTDDD is, you can grab it off of ab20.larc.nasa.gov and it will give you more information. It stands for "Textual Three Dimension Data Description", and was written by me. Have fun. -- Glenn Lewis glewis%pcocd2.intel.com@Relay.CS.Net | These are my own opinions... not Intel's ******************************************************************************** #!/usr/local/mcfg/bin/perl if ($#ARGV < 4) { print STDERR "Usage: $0 NUMPTS SPACING HEIGHT IN_RADIUS OUT_RADIUS\n"; print STDERR "where NUMPTS is the number of point in a single revolution\n"; print STDERR " SPACING is the number of units between threads\n"; print STDERR " HEIGHT is the total height of the bolt.\n"; print STDERR " IN_RADIUS is the radius of the inner thread.\n"; print STDERR " OUT_RADIUS is the radius of the outer thread.\n"; exit(0); } print "/* thread.ttddd - Written by Glenn M. Lewis - 3/26/91\ * Steve Worley had asked on the Imagine mailing list how to create\ * a thread-like object for Imagine. Instead of saying 'how about\ * using TTDDD to create it, I thought... I'll see if I can create\ * a thread using TTDDD. Since my Amiga isn't handy, I'll let somebody\ * else pump this through WriteTDDD to get an object and check it out.\ */\ \ OBJ Begin\ DESC Begin\ NAME \"Thread\"\ SHAP Shape 2\ SHAP Lamp 0\ "; # OK. Start calculating the position of the points, edges, and faces... $NUMPTS = $ARGV[0]; $SPACING = $ARGV[1]; $HEIGHT = $ARGV[2]; $IN_RADIUS = $ARGV[3]; $OUT_RADIUS = $ARGV[4]; $PI=3.14159265; # # Calculate the points needed... # $height = 0.0; $heightstep = $SPACING/$NUMPTS; $theta = 0.0; $thetastep = $PI/$NUMPTS; $count = 0; while ($height < $HEIGHT) { $outer_x[$count] = sin($theta) * $OUT_RADIUS; $outer_y[$count] = cos($theta) * $OUT_RADIUS; $outer_z[$count] = $height; $theta += $thetastep; $inner_x[$count] = sin($theta) * $IN_RADIUS; $inner_y[$count] = cos($theta) * $IN_RADIUS; $inner_z[$count] = $height; $theta += $thetastep; $count++; $height += $heightstep; } # # Start writing the TTDDD data... # # First, list the points... # printf(" PNTS Pcount %d\n", $count*2); $edge = 0; for ($i=0; $i<$count; $i++) { printf(" PNTS Point %d %g %g %g\n", $i*2, $outer_x[$i], $outer_y[$i], $outer_z[$i]); printf(" PNTS Point %d %g %g %g\n", $i*2+1, $inner_x[$i], $inner_y[$i], $inner_z[$i]); # Count up the number of edges we need if ($i<$count-1) { $edge += 3; # O[i]..O[i+1]..I[i]..O[i] if ($i>=$NUMPTS) { $edge += 3; } # I[i]..I[i+1]..O[i-N]..I[i] if ($i+1<$count) { $edge += 3; } # O[i+1]..I[i+1]..I[i]..O[i+1] if ($i>=$NUMPTS) { $edge += 3; } # I[i+1]..O[i+1-N]..O[i-N]..I[i+1] } } # # Second, list the edges... # printf("\n EDGE ECount %d\n", $edge); $e=0; $face = 0; for ($i=0; $i<$count-1; $i++) { printf(" EDGE Edge %d %d %d\n", $e++, $i*2, ($i+1)*2); printf(" EDGE Edge %d %d %d\n", $e++, ($i+1)*2, $i*2+1); printf(" EDGE Edge %d %d %d\n", $e++, $i*2+1, $i*2); $face++; if ($i>=$NUMPTS) { printf(" EDGE Edge %d %d %d\n", $e++, $i*2+1, ($i+1)*2+1); printf(" EDGE Edge %d %d %d\n", $e++, ($i+1)*2+1, ($i-$NUMPTS)*2); printf(" EDGE Edge %d %d %d\n", $e++, ($i-$NUMPTS)*2, $i*2+1); $face++; } if ($i+1<$count) { printf(" EDGE Edge %d %d %d\n", $e++, ($i+1)*2, ($i+1)*2+1); printf(" EDGE Edge %d %d %d\n", $e++, ($i+1)*2+1, $i*2+1); printf(" EDGE Edge %d %d %d\n", $e++, $i*2+1, ($i+1)*2); $face++; } if ($i>=$NUMPTS) { printf(" EDGE Edge %d %d %d\n", $e++, ($i+1)*2+1, ($i+1-$NUMPTS)*2); printf(" EDGE Edge %d %d %d\n",$e++,($i+1-$NUMPTS)*2,($i-$NUMPTS)*2); printf(" EDGE Edge %d %d %d\n", $e++, ($i-$NUMPTS)*2, ($i+1)*2+1); $face++; } } # # Third, list the faces... # printf("\n FACE Tcount %d\n", $face); $e=0; $f=0; for ($i=0; $i<$count-1; $i++) { printf(" FACE Connect %d %d %d %d\n", $f++, $e++, $e++, $e++); if ($i>=$NUMPTS) { printf(" FACE Connect %d %d %d %d\n", $f++, $e++, $e++, $e++); } if ($i+1<$count) { printf(" FACE Connect %d %d %d %d\n", $f++, $e++, $e++, $e++); } if ($i>=$NUMPTS) { printf(" FACE Connect %d %d %d %d\n", $f++, $e++, $e++, $e++); } } # # Now wrap up the object description... # print "\nEnd DESC\nTOBJ\nEnd OBJ\n"; exit(0); ## Subject: Re: missing faces Date: Tue Mar 26 12:36:29 1991 From: bloom-beacon!think!ames!scubed!crash.cts.com!andyg (Andy Guevara) I had a similar problem with an object I had made from scratch. It turned out that all of the faces had not been made into "official" Imagine faces. I found out when I tried to multiple select a bunch of faces in the area I was having problems with, and a couple kept staying out of the group. When I added these guys in, it all turned out all right. Hope this is on the right track. Andy ## Subject: error2 during slice Date: Tue, 26 Mar 91 17:19:12 -0500 From: Udo K Schuermann <walrus@wam.umd.edu> On one of my objects, Slice comes back with a very uniformative "error2 during slice" -- I have only a vague idea as to why this is, but no clue how to circumvent it. I was trying to make a Chess Knight and add a recessed eye-hole to the horse's head. I used a sphere, positioned to be 50% within the object, but slice comes back with this "error2" within a few seconds. Has anyone else encountered this one? Have you found any way to avoid this error? (other than not slicing ;-) ._. Udo Schuermann And now for something completely different: ( ) walrus@wam.umd.edu An Iraqi dictator without his underpants. ## Subject: Anyone heard of Fractal noise? Date: Wed, 27 Mar 91 09:14:12 JST From: kddlab!nanko.digital.co.jp!manjit@uunet.UU.NET (Manjit Bedi) Last night, I was in a bookstore looking at some magazine totally dedicated to the computer as a creative tool there was a section called 'Confenssions of An Amiga User'. It featured images created with Lightwave ( is that correct name of the Toaster program ?) and something that I think was called "Fractal Noise" ( Fractal Wave - maybe). The images looked pretty impressive. There was objects with some very elaborate texture mapping it would seem. I have never heard of this program before. Does anyone have it? Is it a potentially useful tool that can be used with Imagine? I don't recall the name of the magazine. I had never seen this publication before. I think the name began with a V ( Verbim? ). It was $7 us; I would have bought it except that at an import price of 2800 yen ( approx $25) that is too much. It seems like quite a good magzine for covering artists who use computers creatively. It covers the MAC, PC and the Amiga. Does anyone know of any other like publications? ## Subject: error2 during slice Date: Wed, 27 Mar 91 01:14:40 -0500 From: Udo K Schuermann <walrus@wam.umd.edu> >echadez@carl.org/Edward Chadez: >}walrus@wam.umd.edu/Udo Schuermann: >} I was trying to make a Chess Knight and add a recessed eye-hole to the >} horse's head. I used a sphere, positioned to be 50% within the >} object, but slice comes back with this "error2" within a few seconds. > > which sphere is it? The "PERFECT" sphere? The Primitive (faceted) sphere. I know that the mathematically perfect sphere is not the one to use for such operations. OK, update time: 1. The exact error is "error2 splitting faces" 2. The error does NOT appear (and the function operates fine) if the objects involved are scaled way up! My problem is effectively solved, although I am still wrestling with the question "WHY?" Keep your objects LARGE, folks! It helps in the darndest situations. Thanks, Ed! ._. Udo Schuermann And now for something completely different: ( ) walrus@wam.umd.edu An Iraqi dictator without his underpants. ## Subject: Re: Anyone heard of Fractal noise? Date: Wed, 27 Mar 91 10:35:41 EST From: Mark Thompson <mark@westford.ccur.com> > It featured images created with Lightwave > and something that I think was called "Fractal Noise" > I have never heard of this program before. Does anyone have it? Is it > a potentially useful tool that can be used with Imagine? Hi Manjit (and others interested parties), I am a beta tester for Lightwave. It is the 3D animation package that comes with the Toaster and is not available without it. In fact, in the latest version I am working with, the level of difficulty for some hacker to separate the program from the hardware has been increased. Anyway, fractal noise is (IMHO) the most powerful feature of Lightwaves surface attributes. It can be used to modulate color, diffuse lighting, specular lighting, transparency, reflection mapping, and bump mapping. You use it by specifying a default surface value (for color, diffuse, etc.) and a texture value which will be modulated against the default. Among the controls you have over the noise are: texture value - one of color, diffuse, specular, transparency, or reflect frequency - amount of variance and detail in the noise function size - defines how big the 3D "noise blobs" are center - texture offset from object center velocity - 3D velocity vector for animating the texture over time falloff - specifies the percent of texture decay in 3D from the center amplitude - for specifying bump map height (bump map doesn't use value) contrast - contrast between surface value and texture value I have used the noise function to create absolutely stunning animations of flames, smoke, clouds, comet trails, etc. The fact that it can be animated with a 3D velocity is what makes it so much more powerful than a random image map. If you want to see a wonderful demo of Lightwave animation, check out Todd Rundgren's music video "Change Myself" on VH1. Your local Amiga dealer may have a copy also (I just duped a copy for my dealer).The entire video was done with Lightwave. It does however only touch upon the possibilites of animated fractal noise. I also have some still images on ab20.larc.nasa.gov that I created with Lightwave that utilize most (but not all) of the programs features. They are in incoming/amiga/Toaster_Pics and are availble as HAM or IFF24 images. As far as being a tool for Imagine, I'd say no. The things that Lightwave does that you couldn't (or wouldn't want to) do in Imagine are not easily transferable to Imagine. However, Imagine is a great tool for Lightwave because the modeler that comes with Lightwave doesn't have near the features that Imagine does. I've been coercing Allen Hastings and NewTek to improve the modeler and my current beta release reflects some nice additions. > I don't recall the name of the magazine. I had never seen this publication > before. I think the name began with a V ( Verbim? ). It was $7 us; I would > have bought it except that at an import price of 2800 yen ( approx $25) > that is too much. It seems like quite a good magzine for covering > artists who use computers creatively. It covers the MAC, PC and the Amiga. > Does anyone know of any other like publications? If you get any more info on this magazine, I would really like to hear it! %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Date: Wed, 27 Mar 1991 14:57:36 EST From: djngoebel@108.watstar.uwaterloo.ca Question:24 bit graphics and HAM anims I have been on this mailing list for about 1 month and I have been following the many comments on DCTV and Colourburst. I am at a loss about what is meant by 24 bit graphics. I have seen Impulse's Firecracker 24 in operation (showing images from Imagine) and it was quite impressive, but how do these products compare as far as resolution and number of colours go. I am curious considering the Firecracker is over $1000 and these products cost under $500. Also, I was wondering if there are any programs out there that will play HAM animations. Currently I cannot view HAM animations I have created on Imagine without loading up the main program. I do realize there are two formats, Imagine and ANIM, but ANIM seems useless to me since I have nothing to view it with. Finally, is there anyone on this mailing list who lives anywhere near Sarnia, Ontario, Canada or attends the University of Waterloo? If so, could you please get in touch with me. Thanks alot, eh! D of D&J Autobody Inc. ## Subject: 24bit color and comparisons (ignore if you have seen enough of this) Date: Wed, 27 Mar 91 17:03:55 EST From: Mark Thompson <mark@westford.ccur.com> > I am at a loss about what is meant by 24 bit graphics. I have seen > Impulse's Firecracker 24 in operation and it was quite impressive, but > how do these products compare as far as resolution and number of colours go > considering the Firecracker is over $1000 and these products cost under $500. 24bit graphics implies that the internal representation of image data is composed of 24bit pixels where 8bits are used for each of red, green, and blue. This yields 256 possible levels for each primary color and enables any pixel on the display to be any one of 16 million colors. Neither DCTV or HAM-E are actually 24bit though they can load and display 24bit images. There is also the issue of the type of output used whether its RGB or composite NTSC. Because of the limited bandwidth defined by television standards, NTSC can only reproduce slow transitions in color information and is limited to approximately 2 million colors. Therefore, 24bit graphics boards that only supply composite NTSC output are limiting the output well below 24bit capabilities. The only graphics boards for the Amiga that are available (or very soon to be) in the US that are 24bit with 24bit capable output are the Colorburst and FireCracker. As for how they compare, here is something I just finished sending to Ed Chadez: I haven't seen the FireCracker yet but there should be no reason that its output should be very different from Colorburst (unless they manage to get its full resolution on screen rather than just allowing you to pan through it). Anyway, both Colorburst and FireCracker are hi-res 24bit RGB so they have superior color spatial resolution over any NTSC composite video device like the Toaster or DCTV. If you are primarily interested in viewing high quality stills on your monitor, then Colorburst or FireCracker will give the best results. However, if you plan to go to video tape, the quality of these two devices won't matter because the conversion to a video tape compatible format will bring you to approximately the same quality as the Toaster. Actual comparison depends apon the conversion hardware used, but unless you spend a fair amount of money (over $1K), the Toaster's NTSC composite ouput will look better than the other two. The Toaster's output is quite clean (as far as NTSC composite goes). DCTV on the other hand is a low cost composite video device that uses a high degree of compression. In my experience, the Toaster produces a far cleaner output than DCTV as well as reproducing much better color spreads without banding. The percieved resolution is also higher on the Toaster. I am not certain if the lower image quality is due to the compression, lesser quality hardware, or a combination of both. Digital Creations says they are planning on releasing a new DCTV format that has greatly improved image quality. We'll see how they stack up then, but I doubt it will look as good as the Toaster. Digitized video image look great on DCTV but 3D generated stuff suffers a little (but it still puts HAM to shame). DCTV's main strength is the small file size which allows real-time animation. As for specs on resolutions and # of colors, take them with a grain of salt. DCTV, Toaster, and Colorburst all claim approximately the same specs in these two areas yet the image quality varies dramatically. The choice boils down to: what do I need for my application, what looks good, and what can I afford. But since you asked, here is an excerpt from a posting by Don Tillery: Toaster DCTV ColorBurst HAM-E A2140 Firecracker 24 ------- ---- ---------- ----- ----- -------------- Vendor (NewTek) (Digital (M.A.S.T) (Black (Commodore) (Impulse) Creations) Belt) Highest Res. 768x480 736x480 768x560 384x480 1024x1024 1024x480 Onscreen colors 16.7 M 16.7 M 16.7 M 256/256K 256+3 16.7 M Palette size 16.7 M 16.7 M 16.7 M 16.7 M 16.7 M 16.7 M Compatible Amigas 2x000 All All All 2x00/3x00 2x00/3x00 NTSC/PAL NTSC NTSC NTSC NTSC/PAL ? NTSC Output format comp. comp. RGB RGB ? RGB %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Re: 24bit color and comparisons (ignore if you have seen enough of Date: Wed, 27 Mar 91 15:43:35 MST From: marvinl@amber.rc.arizona.edu (Marvin Landis) > I haven't seen the FireCracker yet but there should be no reason that its > output should be very different from Colorburst (unless they manage to get > its full resolution on screen rather than just allowing you to pan through > it). Just a quick reply to this. I own the FireCracker 24, and they do get the full 1024x480 resolution on screen, no panning is necessary. There are 2 other resolutions to choose from 512x480, and 768x480. Overall, I am very pleased with the FireCracker, and am very anxious to see how Impulse has implemented their 24 bit paint program. Marvin Landis marvinl@arizona.edu ## Subject: Imagine & The A3000 Date: Wed, 27 Mar 91 18:43:45 -0500 From: njg2@po.CWRU.Edu (J. Norell Guttman) Hi, My friend got an A3000 and he says his Imagine does not run on his machine. Is there a new release or something that will cure this? Second question is how much faster would his machine render an scene [25mgHz with 68882] in comparison to my A500? Is it worth upgrading to a full blown A3000 or should I wait till the 68040 comes out or even eventually the A4000? Sorry if this has nothing to do with immagine... J.Norell Guttman njg2@po.cwru.edu Just a freshman at CWRU..... ## Subject: Imagine & The A3000 Date: 27 Mar 91 21:13 -0600 From: Colin Stobbe <umstobb1@ccu.umanitoba.ca> Hello, I bought my 3000 in December, and have been successfully running Imagine 1.0 since I got it (under WB 2.0). I haven't had any problems with Imagine (well, at least after I got more memory :-) ). As to the speed, it just zooms along, minutes instead of hours, hours instead of days. Colin Stobbe umstobb1@ccu.umanitoba.ca ## Subject: Re: 24bit color and comparisons Date: Thu, 28 Mar 91 09:48:38 EST From: Mark Thompson <mark@westford.ccur.com> >What do you mean when you say that FireCracker shouldn't be any different than >Colorburst unless they manage to get its full resolution on screen rather than >just allowing you to pan through it? I received a few replies on this subject..... Many graphics boards on other systems have a large image area (say 2K x 2K) and then a smaller display window that can pan around the image memory. Since I have not actively pursued the Firecracker, its internals are still a bit unknown to me. When I saw a resolution of 1024 x 480, I thought it was a rather odd display dimension (768 x 480 makes more sense in terms of pixel aspect ratio and video resolution), consequently I questioned whether that was the full display resolution or merely the image memory resolution. I have been informed that it is in fact the display resolution which is 33% more than Colorburst. Sorry about the confusion, I just thought that was a goofy aspect ratio (sort of like Commodore's 1280 x 200 or whatever it is on the 3000......goofy!). %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Date: Thu, 28 Mar 1991 11:14:24 EST From: djngoebel@108.watstar.uwaterloo.ca Subject: Upgrade A500 or buy an A3000. I do not consider myself a professional as far as deciding which system is better. I am, however, in the same boat as Colin. I currently have an A500 with 2.5 megs and an external floppy drive. I need to upgrade if I plan to use Imagine to any real degree. At the university I use their A3000UX systems and they are truly incredible (I think). In order to upgrade my A500 to a comparable level I would need an 030, 32-bit RAM, a flicker-fixer, a hard drive, the new chip set and a multiscan monitor. I calculated the total to be in the neighbourhood of a brand new A3000! I figured it would be a lot easier to buy a 3000 and have everything under one roof than to have a souped up 500 (without the 2 MB Agnus). If I upgraded my system it would just be a great setup slowed down by the computer itself, everything else would be faster, while on the A3000 everything (except for graphics) is 32-bit which allows all peripherals to run at full speed. As far as the 040 is concerned, boards for the 3000 should be out in a couple of months. Commodore won't likely be coming out with an 040 based machine before Christmas (I could be wrong, though). Right now I don't have the $$$, but if I did I would definitely buy the 3000 rather than upgrading my 500. If you want raw power (like I do), go for the 040 because it will at least triple your speed. The decision is yours. Hope I helped. Later, eh! D&J Autobody ## Subject: By product instead of by design Date: Thu, 28 Mar 91 13:23:43 EST From: John J. Rosner <rosner@europa.asd.contel.com> Mark Thompson writes, >I just thought that was a goofy aspect ratio (sort of like Commodore's 1280 x >200 or whatever it is on the 3000......goofy!). True, it is goofy, but just so everyone understands that 1280 x 200 was not by design. Rather it is a by-product of the enhanced chip set, ask Dave Haynie for the details, as it made itself readily available there was no reason to ignore it. Who knows someday someone may use it. Later, John Rosner ## Subject: Camo texture broken Date: Thu, 28 Mar 91 12:16:53 PST From: "Jim Lange" <jlange@us.oracle.com> I have tried using the new Camo texture and every time I get a guru when rendering starts (in scanline, haven't tried full trace). I am running the integer version on a stock 1000. Has anyone else had problems? ------------------------------------------------------------------------------- Jim Lange jlange@oracle.com Oracle Corporation {uunet,apple,hplabs}!oracle!jlange ------------------------------------------------------------------------------- ## Subject: Camo texture broken Date: Thu, 28 Mar 91 12:16:53 PST From: "Jim Lange" <jlange@us.oracle.com> I have tried using the new Camo texture and every time I get a guru when rendering starts (in scanline, haven't tried full trace). I am running the integer version on a stock 1000. Has anyone else had problems? ------------------------------------------------------------------------------- Jim Lange jlange@oracle.com Oracle Corporation {uunet,apple,hplabs}!oracle!jlange ------------------------------------------------------------------------------- ## Subject: Colorburst Date: Thu, 28 Mar 91 22:43:59 -0800 From: tucker@cs.unr.edu (Aaron Tucker) If you want quality in a 24bit graphics device...actually, if you want a 24bit graphics device, you will have to get either a Colorburst or a Firecracker. The prices are quite different...Colorburst at $599 and Firecracker somewhere between $1000 and $1500. Mark...your post that had the different specs provided by Mr. Tillery is wrong about a couple things: Colorburst works in NTSC, PAL, and SECAM, not just NTSC. Second of all, going from RGB to composite is better than coming from straight composite. This is variable depending on the encoder and what you are comparing it to. The Toaster does have good compsite output compared to other composite devices. But, if you have a good encoder, an RGB source can't be beat. It would be like copying from a CD to a tape, instead of tape to tape. Third of all, you can take the RGB output and encode directly to D2, 1" and some BETACAM machines (component). You can also get a Y/C encoder and go to SVHS very inexpensively with a descent output...(~400 lines(?)). Anyways, a good way to find out if the 24bit product you are looking to buy is genuinely 24bit, ask the manufacturer if he can individually change the color value of one pixel without affecting the values of another. Second of all, find out if each pixel has its own individual 24bit number. (not 3 D/A converters outputting the image). And to the person who posted: "Wanna buy a duck?" My response: "A duck?" Your turn. Juan Trevino Modern Media tucker@tahoe.unr.edu ## Subject: Re: Camo texture broken Date: Fri, 29 Mar 91 7:38:33 CST From: think!rutgers!texbell.sbc.com!tnessd!mechrw@bloom-beacon.UUCP (Robert Wallace ) > I have tried using the new Camo texture and every time I get a guru when > rendering starts (in scanline, haven't tried full trace). I am running the > integer version on a stock 1000. > > Has anyone else had problems? > > Jim Lange jlange@oracle.com > Oracle Corporation {uunet,apple,hplabs}!oracle!jlange I'm running the floating point version on a 2500/30 and Camo worked just fine for me. Robert Wallace ## Subject: Computer Animation Tape Date: Fri, 29 Mar 91 08:47:09 -0800 From: echadez@carl.org (Ed Chadez) Greetings! I'm posting this solely for those of us who adore computer animation (after all, isn't that one of the reasons you bought Imagine?) There is a video tape available at your local Radio Shack called "The Mind's Eye, a computer animation odyssesy" and it is really nice. There is also a tape about the voyager missions, which (I think) has some NASA animation of the voyager craft. When my wife and I were watching a demo at our local Rat Shack (as my father-in-law calls it), she said, "That looks like the object you downloaded!" and it _does_ look like the voyager object available on ab20.... Both tapes are available for ~$25 (each). Please note that I am not an agent of Radio Shack, just a sometimes customer. And a broadcast note to the DCTV/Firecracker24/Toaster experts: anybody know of a way to record images WITHOUT going to video? (ie, film?) --ed chadez (please no flames about "Rat" Shack, as I really don't care one way or another about the store) -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Re: Colorburst Date: Fri, 29 Mar 91 10:59:59 EST From: Mark Thompson <mark@westford.ccur.com> Juan Trevino writes: > Mark...your post that had the different specs provided by Mr. Tillery is > wrong about a couple things: Yeah, I realize this. I sould have punched it up a bit or removed everything except resolution specs since that was the only reason I posted it in the first place. > from RGB to composite is better than coming from straight composite. > It would be like copying from a CD to a tape, instead of tape to tape. Not really because the RGB has to be converted to composite *before* it goes to tape so any advantage RGB has is lost in the conversion. This would only be true if the composite source didn't utililize the full limits of NTSC composite on its output. The only way to make it look better is with a superior encoder. Average encoders from manufacturers like Lenco start at about $1500. In the long run, they will come out looking very similar. The real advantage of RGB to video is versatility with uncompromised quality as in the cases Juan mentions below. If you are going to work with component formats, converted RGB will far outshine composite sources. These are quite expensive formats to work in however (D2 machines run around $80K). Even the inexpensive S-VHS format is somewhat lofty. Panasonic AG7750 single frame capable S-VHS unit has a street price of $6K (add an additional $2K for an animation controller). The real bargain for S-VHS will be the new animation ready JVC unit. When I get some info on it, I'll post it but target price is around $2.4K (no animation controller is needed). > you can take the RGB output and encode directly to D2, 1" and some BETACAM > machines (component). You can also get a Y/C encoder and go to SVHS very > inexpensively with a descent output...(~400 lines(?)). This is certainly true. There are many high-end possibilities I didn't get into (I was aiming for a hobbyist perspective). I probably should have also mentioned the non-profit video disk recording service those MAST boys are doing for Colorburst owners, but I can't just type messages all day ;-) While I'm on that subject, Juan, do you know what you guys are going to be charging for that video disk recording service? Someone at the Expo said it would be around $1/frame + media cost. I figured that had to be wrong since people in my area who provide that service for profit charge around $0.35/frame + media or time based rates of $50 - $100/hour. The hourly rates are actually cheaper. Hope I'm not boring you all to tears with unending non-Imagine video drivel. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Re: Camo texture broken Date: Fri, 29 Mar 91 11:23:32 EST From: Mark Thompson <mark@westford.ccur.com> > I have tried using the new Camo texture Anyone care to describe this new texture. Sounds like it supposed to be short for camoflage. What does it do? %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Re: Advice on better-than-ham to video Date: Fri, 29 Mar 91 11:50:34 EST From: John J. Rosner <rosner@europa.asd.contel.com> I just got DCTV. I had the same quandry, also basically the same set-up as Doug. The choice came down to Firecracker, Colorburst, DCTV, wishfull thinking on the Toaster. The deciding factor was the digitizer and the paint package. The final reasoning was when analyzing the "need", what do I do with the output? I don't send to service bureaus for high quality printing, though DCTV may be good enough for that. I'm sure it would depend on factors regarding the image itself. To date I have either printed or output to video tape things I've done. For my HP paintjet, HAM is probably good enough, though I'm anxious to try DCTV to 24 bit IFF to ProPage, or any of the packages that will accomodate 24 bit, and see if printing from that makes any difference to my paintjet. I could have tried this, prior to DCTV, with outputing 24 bit from IMAGINE but without a way to view it on screen I just wasn't interested. Video tape is certainly DCTV's water for the duck. I doubt if encoding issues will come up with my VHS. I don't have SuperVHS, and I don't do even 3/4" tape. Of course, some day I may have SuperVHS or I may skip over that and go to the next generation. I went from the pre-halfbrite A1000 to the A3000. I digitize. Primarily family stuff but also a surprising number of other applications keep coming up. I used Digiview, for its time a great product, but then DCTV blew me away and spoiled me. To do color, using the Sunrise color splitter, used to take at least 2 minutes. Now its quick enough to have someone sit in a chair and get a full color portrait. Taking images from tape was always a last resort and inferior, but now they look as good as they were on the tape. I used to squint through the camcorders colorless eyepiece to find my subject, now I look at the composite monitor (donated by my A1000) and I see real time images either live or off the tape on the monitor. When I press left mouse button to capture it (assuming I press pause on the camcorder first, if coming from tape) the image really is exactly as it was on the monitor whereas it used to be degraded with digiview. Colorburst and Firecracker don't digitize, and I feel that at this point I can't take full advantage of pure 24 bit RGB. Colorburst may seem to be cheaper RGB but don't forget it only comes with 1.5 meg, whereas DCTV uses the memory I already paid for. In summing up, DCTV is good enough for my use, I have some high ideals of someday going professional in one of these areas. I have obtained a lot of good experience in digitizing and related areas from having Digiview, it served its purpose. Keep in mind technology is changing so fast there is always a tradeoff between dollars spent today with functionality for tomorrow. For instance, by waiting for Toast on a 3000 tomorrow and then jumping on it, one may miss something much better than a Toaster the day after tomorrow while also missing out on the experience gained today. Later, John Rosner ## Subject: Re: Computer Animation Tape Date: Fri, 29 Mar 91 13:12:21 EST From: Mark Thompson <mark@westford.ccur.com> Ed Chadez writes: > There is a video tape available at your local Radio Shack called "The > Mind's Eye, a computer animation odyssesy" and it is really nice. I might add that you can get video tapes from the past Siggraph film and video shows for $60 apiece. For those not familiar with it, Siggraph is the premier computer graphics trade show, and the film and video show highlights the best of the state of the art in the field. For those interested, the phone # is 800-523-5503. > And a broadcast note to the DCTV/Firecracker24/Toaster experts: anybody > know of a way to record images WITHOUT going to video? (ie, film?) Boy, and you thought we were talking expensive before. CG animation on film is the BIG BIG bucks. Not only do you get soaked by the huge cost of digital film recorders (as low as $10K but $100K is more typical for high quality) but you now are working with resolutions of say 4K square. There is a guy on comp.sys.amiga.graphics (I believe his name is Neil Richmond) who works for Rythem & Hues (big CG animation outfit). He has been posting a bit lately regarding their involvements in such endeavors. He said they avoid film because of the expense and hassle. Ofcourse there is the alternative of getting a used 16mm Bolex (or some such) camera, pointing it at your tube, and clicking off frames. This actually works ok and is still used by many Universities that have classes in computer animation. Ed, I remember you saying that you already do this with stills so you should be familiar with the problems involved. Besides the task of getting the camera to do a respectable job (play with shutter speeds, adjust display contrast, brightness & tint, and use a zoom lense in a pitch black room), you also have to figure out a way to automate the filming. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Re: Camo texture broken Date: Fri, 29 Mar 91 15:05:22 PST From: "Jim Lange" <jlange@us.oracle.com> In-Reply-To: WRPYR:mark@westford.ccur.com's message of 03-29-91 11:23 >> I have tried using the new Camo texture > >Anyone care to describe this new texture. Sounds like it supposed to be >short for camoflage. What does it do? >%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% >% ` ' Mark Thompson % >% --==* RADIANT *==-- mark@westford.ccur.com % >% ' Image ` ...!{decvax,uunet}!masscomp!mark % >% Productions (508)392-2480 (603)424-1829 % >% % > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You are correct. Camo produces a camoflage texture of up to five colors. You specify the average spot size, random seed, and RGB values for four colors (I assume the object color is also included in the final texture, but I haven't seen it yet--I'm the one getting gurus). I was hoping to use it to simulate granite by using small irregular dots of black, white, and grey tones. Has anyone been able to produce a convincing marble texture using wood? I've had some success with two wood textures applied to the same object with high grain variation (2 or 3) and low exponent (0-1), but it still is not convincing. I know I could use brush wraping, but I would prefer a good algorithmic texture setting. ------------------------------------------------------------------------------- Jim Lange jlange@oracle.com Oracle Corporation {uunet,apple,hplabs}!oracle!jlange ------------------------------------------------------------------------------- ## Subject: Computer Animation Tape Date: Fri, 29 Mar 91 15:27:03 PST From: "Jim Lange" <jlange@us.oracle.com> Another tape available is "Computer Dreams" which I bought for $10.00 (regular price) at Rainbow Records in California (other audio/video stores probably also have it). It is pretty good and includes many film and advertising animations that we've seen before, plus some more obscure stuff. However, almost nothing is shown in its entirety, just segments. I don't know if this is because of legal or time constraints, but it is frustrating to watch. On the plus side, the Amiga is featured prominently in the "live" segments inserted by the makers describing people using computers for art and animation. For the price, it is a great deal. ------------------------------------------------------------------------------- Jim Lange jlange@oracle.com Oracle Corporation {uunet,apple,hplabs}!oracle!jlange ------------------------------------------------------------------------------- ## Subject: Imagine 1.1 Date: Fri, 29 Mar 91 19:34:16 mst From: steven lee webb <webbs@handel.cs.colostate.edu> Hello out there all of you animation FOOLS! I just got my version 1.1, and I thought I'd give a review to those who haven't gotten theirs yet. -- Steve's review of Imagine 1.1 -- OLD BUSINESS: Still doesn't do the IFF/ILBM conversion w/faces as stated in the first manual that came with version .99! NEW BUSINESS: I tried out their new rotate effect, and got a very strange result. I wanted to rotate an object 360 degrees over a series of 20 frames (seems simple enough) so I applied the "Rotate" effect to an object, and put 360 (the default) as the value in the requester. After doing a MAKE from the stage editor, I had my object doing 4 rotations in the 20 frames, instead of one. I then reduced the degrees of rotation to 4 times less (90 degrees) and, expecting a single rotation, I got the EXACT same results - (4 rotations of the object!) - kinda cheezy, huh? Perhaps it isn't a simple numerical error after-all... About the Accelerations: It DOES do accelerations while following a path, which is a nice improvement in their animation interface, but DOESN'T do acceleration/deceleration in anything else (rotations and simple transformations) like LightWave and even DPAINT does! If you want to shrink, rotate, scale, pull inside-out, or anything in the transformations requester with a changing velocity, you can't. It'll still start and stop drastically. I know that this sounds picky, but this was another thing that made me want to get imagine in the VERY FIRST PLACE - when they mentioned it in the newsletter that advertised imagine for the very first time, they said that it would include velocities, morphing & a cycle editor. In the meanwhile, NewTek has beaten the @#$% out of impulse in this category with LightWave. "HEY, IMPULSE!! THESE ARE THE THINGS THAT SEPARATE THE GOOD ANIMATIONS FROM THE BAD ONES!" They could've put it in with the new "Rotate" effect or the "follow path," but didn't. I think that they are simply slapping a couple "easy to implement" ideas into their software, without giving the revisions any REAL thought, or maybe imagine wasn't written in a way to make upgrades & revisions easy. I thought that the effects modules were an attempt at that, but I guess not. No information about the cycle editor changes, I'm not into that kinda stuff. Another thing (while I'm making a complete #$% of myself)... The installation scheme makes it very difficult to save any old revisions that were made on my old Imagine directory - (i.e. I changed my icon, config file file and opening picture - In order to keep them, I had to do a lot of file-shuffling) and now, with their new protection scheme, it is impossible to move, rename, or copy the file from directory to directory. I know that this could be interpreted as an argument for pirating, but I liked it better the old way. _________ / ______/\ / /\_____\/ --------------------------------------------- /_____ /\ Never call a man a fool; borrow from him. _\____/ / / --------------------------------------------- /________/ / \________\/teven Webb Reply to: webbs@handel.cs.colostate.edu A Computer Science Major @ Colorado State University I have an amiga 500 with 5MEGS RAM, and a 50MEG HD. [why are you looking at me so funny?] (Yes, I HAVE voided my warranty!) ## Subject: Cycle bug still in 1.1 Date: Fri, 29 Mar 91 19:43:19 EST From: spworley@ATHENA.MIT.EDU CAUTION: Re: repeative saving and loading of a cycle object in the Cycle Editor (ver 1.0 and ver 1.1). At some point, usually on the the eighth load (never less but sometimes more) your cycle object will become *unloadable* and you will be presented with the requester, * Not a (proper) animated object file* The object is loadable and usable in the Stage Editor, however no other work may be done on it, in the Cycle Editor. Several weeks ago, I reported this 1.0 bug to Impulse (it's still with us, though) and recall posting a message to this List at that time (asking for feedback, of which I got none). For those who are willing to take the time, please preform this simple test: create a cycle object (you need not even make assignments), save it, reload it and save and reload ...... I would like to get feedback on this topic from someone. thanx - stephen -- Stephen Menzies Email: S.Menzies@CAM.ORG ## Subject: 1000 Camo Texture Bug Date: Fri, 29 Mar 91 19:47:05 -0800 From: mcinnis@lll-crg.llnl.gov ( James McInnis) >Jim Lange <jlange@us.oracle.com> writes: >I have tried using the new Camo texture and every time I get a guru when >rendering starts (in scanline, haven't tried full trace). I am running the >integer version on a stock 1000. >Has anyone else had problems? Yes, I encountered this with my stock 1000 but had no trouble with the FP version on a 68030/882 2000. The GURU is always a 000000B.xxxxxxxx which seems to indicate a 68000 CPU trap (Op Code 1111). I tried it recently on a friend's 1000 and got the same results. I called Impulse tech support to tell them and they said that the interger and floating point versions of the textures are the same up to a point, expressed suprise at the GURU and stated that the 1000 was "their old stalwart". They said send the disk back in. Jim ## Subject: Computer Animation on Laserdisc & the Harlequin Date: Sat, 30 Mar 91 10:26:43 JST From: kddlab!nanko.digital.co.jp!manjit@uunet.UU.NET (Manjit Bedi) Here in Osaka, I have seen various compilations of computer graphic animation available on Laserdisc. If people are interested I could find out what is available and costs etc... Has anyone got anything to say about the Harlequin board from Scotland? I saw a posting on in back in January. It sounds quite impressive but far out of a hobbyist's range. Well here's the original posting: From db@lfcs.ed.ac.uk Wed Jan 9 04:12:12 1991 Newsgroups: comp.sys.amiga Subject: ACS Harlequin 32-bit framebuffer info. Date: 8 Jan 91 19:12:12 GMT The Amiga Centre Scotland have asked me to post some information about their new 24-bit graphics board. I have no connection with them apart from this, and I don't understand video technology, so please direct all enquiries to them. The board is an internal Zorro II compatible card for the Amiga 2000/3000. It has a 32-bit architecture and comes in four models: Harlequin 1500: 1.5M RAM Harlequin 2000: 2M RAM + Alpha Channel Harlequin 3000: 3M RAM + Double Buffering Harlequin 4000: 4M RAM + Alpha Channel + Double Buffering. All models may be upgraded to later ones. Other upgrades avaliable include a Video Framegrabber and a CCIR 656 Interface for 601 Digital Video. The board is compatible with other accessories such as Single Frame Controllers, Film Recorders, Harlequin Genlock, PAL Encoders, Video Printers and Input devices such as Tablets. The board produces RGB + Composite Synchorous output (pk-pk 75 ohm), plus Genlock I/O Control lines and Digitial Key output. It supports both PAL and NTSC. Resolutions provided are: PAL: 740x576 NTSC: 740x486 832x576 832x486 910x576 910x486 Vertical Horizontal interlaced non-interlaced PAL: 50 Hz 15.625 KHz 31.25 KHz NTSC: 60 Hz 15.734 KHz 31.50 KHz The board is supplied with a programmer's interface "allowing full access to all its features", including an Amiga device driver, an Amiga library, and a manual for the Harlequin. It also comes with software for displaying IFF files, plus output from Real 3D, Sculpt-Animate, Scanlab "and many more". Software switches are provided for setting the horizontal resolution, interlaced/non-interlaced, buffer accessed, buffer displayed, and separate RGB and Alpha Channel on/off. The Double-Buffering option means that two images are available and can be updated separately. "This is essential for real-time, smooth animation, for effective slide-show displays and to implement undo options in paint software". The Alpha Channel option refers to the extra 8 bits of the 32-bit architecture beyond the 24 bits used to store images. It can be used to provide 256 levels of linear keying for anti-aliasing, or can be used to allocate a single bit-plane as a digital key output for cutting between Harlequin graphics and other video sources, or for multiple masks or a Z-buffer. That's all the information I have. I don't know how this compares to other boards on the market. I also don't know the final price: all I've heard is the phrase under #2000 (two thousand pounds), but I don't know which model that referred to. I believe that the board is available now. For further information, please contact: Amiga Centre Scotland, 4 hart St. Lane, Edinburgh, EH1 3RN, Scotland. Tel: +44 (0)31 557 4242 Fax: +44 (0)31 557 3620 (Ignore the 0 in these numbers for international calls.) -- Dave Berry, LFCS, Edinburgh Uni. db%lfcs.ed.ac.uk@nsfnet-relay.ac.uk ----------------------------------------------------------------------------- Sorry, I don't know how to do that stuff which puts '>' on the first column. There was also a brief write up on it the February ( I think )issue of 'Amiga Format' a UK publication. Anyway, yet another 24 bit device has joined the fray!! Manjit Bedi ## Subject: 1.1 features Date: Sat, 30 Mar 91 21:47:57 EST From: spworley@ATHENA.MIT.EDU I FINALLY got my 1.1 upgrade. After some problems of a corrupted disk, (&*#^*#&!!!) I extracted a good copy by mix-matching files with my 1.0 version. Geez! Nobody mentioned a lot of the neat features! Simple things, like tiled brushes, are terrific! I've got to cobble up some flat surface textures like fences and brick walls... I was also surprised to notice two features- animated brush maps and the rotation F/X for the Stage editor. Remember my 15K "rolling ball" anim tutorial I posted about 6 weeks ago? The first half was on manually animating brush maps, and the second was ways of getting the ball to roll properly... Looks like Impulse is somewhat on track on what people are interested in. Still havn't figured out "taut", but fracture and split are kinda fun. On to more experimentation..... -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Re: Computer Animation Tape From: tes@BIGNUKE.NSCL.TAMU.EDU Date: Mon, 1 Apr 91 08:33:44 CST > And a broadcast note to the DCTV/Firecracker24/Toaster experts: anybody > know of a way to record images WITHOUT going to video? (ie, film?) I know you can send you movie films to the local photo lab and they will copy them to tape. Will they go the other way around and copy tape to film? Tom the Smith ## Subject: Re: Computer Animation Tape Date: Mon, 1 Apr 91 11:59:51 CST From: Michael P Callahan <mccube@csd4.csd.uwm.edu> > I know you can send you movie films to the local photo lab and they will copy them to tape. Will they go the other way around and copy tape to film? > Film Craft Laboratories in Detroit does video to film transfer- I think the cost is $60 a minute. This is a transfer to 16mm film with optical sound I am not sure of the quality but they are willing to supply a short test of your transfer gratis. > ## Subject: Read/Write Error on V1.1 disk! Date: Mon, 1 Apr 91 11:08:51 -0800 From: Uwe Voigt <uwe@apple.com> I just received version 1.1 on disk. The readme file explained all of the neat fixes and added features. Well I was all excited to try it out. While the install program was copying "im.lzh" to ram:, a Read/Write error was found on the floppy disk. Has anyone else had this problem? I called Impulse and they said just send the disk back. What a bummer!! Has anyone with this problem "fixed" it or worked around it? I used "DiskDoctor" but when it finds the error it wants to delete the file(im.lzh). Any thoughts would be appreciated. I'm a saddened Imagine user.... Uwe ## Subject: Easter and Chess Date: Mon, 01 Apr 91 19:43:05 EST From: spworley@ATHENA.MIT.EDU Wow, the Easter break killed our circulation... ONE post all weekend! ----- I've posted some very nicely done chess pieces to ab20.larc.nasa.gov. They are in the incoming/amiga/3d/imagine directory, named chesspieces.lzh. Doug, I tried putting them on hubcap as well, but it wouldn't let me upload... These are not the same pieces that are in first big object archive. These are much more complex, though of a very similar style. They have already been MERGED and have a nice polished bone coloring. The README- ----- These are a very nice set of chess pieces designed by Randy Brown. They are copyrighted by him, but freely distributable. Note that these are much more detailed than the original OFF designs. I wrote a quick C program which converted these objects to Imagine format from OFF format using Glenn Lewis' TTDDD utility. They are named and have an OK polished bone attribute, which you can obviously change. They are all scaled to the same height, so you might want to scale some pieces down in size in relation to the Queen and King. These files are freely distributable as long as this text file is transferred with them. -------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu -------------------------------------------------------------------------- ------ A quick note- if you ever want to get into the object conversion business, get TTDDD (Textual Three Dimentional Data Description), by our very own Glenn Lewis. It's the only way to go... Have fun with your games, guys. Now for a really nice chessboard with stone squares, chrome edging, and wooden frame... yeah.... Sigh. I'll have to put off my sailboat, I guess. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Imagine Video Date: Tue, 02 Apr 91 00:18:32 EST From: spworley@ATHENA.MIT.EDU Rick Rodriguez gave me an update on his video: > Steve, "Imagine: the Possibilities" has now expanded into two separate > 60-minute cassettes. Part one should be shipping by Friday and focuses > on object creation, attributes and scene generation. Part two will be > available in 30 days and covers animation and advanced topics like > single frame recording, etc. Both tapes are being mastered in 1-inch > and have 24-bit graphics throughout. Even for gurus like yourself, I > believe the videos will be a must-have. > --Rick Rodriguez Looks promising! Full review when I see it, probably in a couple of weeks. Rick, thanks for the update! I've been playing with tiled brush maps, and made a very nice rose trellis, using a repeatable 64x64 24 bit brush map. Very, very, nice, as it looks good far away and right up close there is much more detail than a procedural texture (currently in Imagine, anyway) would give you. I'll post it to ab20 soon. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Re: Read/Write Error on V1.1 disk! Date: Tue, 02 Apr 91 00:56:31 PST From: schur@ISI.EDU Yes, my Imagine 1.1 disk had the same read/write error. I'm pretty sure I have seen other people post with the same problem as well. What's going on? Did Impulse put a bad file out or buy a (very) cheap batch of disks? ======================================================================= Sean Schur USENET: schur@isi.edu Assistant Director Amiga/Media Lab Compuserve: 70731,1102 Character Animation Department Plink: OSS259 California Institute of the Arts ======================================================================= ## Subject: Exploded Garden raytrace Date: Tue, 2 Apr 1991 07:23:38 GMT From: S.Menzies@CAM.ORG (Stephen Menzies) *Exploded_Garden* is a recent ray trace of mine that won 1st prize in the 3 Dimensional Image category of the Third Annual AmigaWorld Expo Art and Video Contest. It was made entirely with Imagine1.0 You can get Exploded_Garden.LZH by anonymous FTP on site ab20.larc.nasa.gov in directory incoming/amiga This particular version is in hi-res (only 16 colors) and I consider it my most realistic image to date. The image contains between 35,000 to 40,000 polys and took the full 10megs on a 3000 to render in trace mode. For those who are able to ftp this pic, I hope you enjoy it. If there are any questions, I'll be happy to answer. Oh, and btw, I have had problems posting to this group in the past, (multiple copies!). We hope this problems are now solved. If you do get multiples, please let me know (i'm sure everyone will:-)) stephen menzies -- Stephen Menzies Email: S.Menzies@CAM.ORG ## Subject: Brush Wrapping Date: Tue, 02 Apr 91 07:56:05 EST From: bobl@graphics.rent.com (Bob Lindabury - SysAdm) Is there a text that describes exactly how to do brush mapping and placement to precise coordinates. I have yet to master this process and I would love to learn how to do this. Thanks -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: Happy 500th! Date: Tue, 02 Apr 91 16:26:03 EST From: spworley@ATHENA.MIT.EDU This is the Five Hundredth post to the Imagine Mailing List. At the rate we've been going, we should hit 1000 by the end of April.... :-) In celebration, I've posted my rose trellis map to ab20.larc.nasa.gov, in incoming/amiga/3d/Imagine/MAPS, named lattice.lzh. It has a text file that describes exactly how to use it. It looks spiffy! Give it a try. I also cleaned up the Imagine directory, with sub-dirs like OBJECTS, TEXT, MAPS, MISC, PROJECTS, PICS, and maybe one more. This is the place to put neat stuff. Doug, you should make hubcap uploadable.... Have fun everyone, and tell me what you think of my trellis. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Re: Happy 500th! Date: Tue, 2 Apr 91 14:46:51 -0800 From: echadez@carl.org (Ed Chadez) So Steve... What lucky "Imagineer" (with apologies to the Walt Disney Company) posted the 500th message?? Also--I just got my update disk! Regretfully, CARL Systems don't have any Amigas so I'll have to try it when I get home. Is there anybody out there who hasn't upgraded yet? --ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: v1.1 questions Date: Wed, 3 Apr 91 06:08:57 -0800 From: echadez@carl.org (Ed Chadez) Please excuse the ignorence on my part. There, I said it up front. I just received v1.1 and I have some questions that maybe someone can help me with. First of all, how does Alignment Bar and Position Bar work in the pull down menus in Stage Editor?? I tried using them after I had moved the camera, but the camera didn't realign. (Yes, I've read the new_features file, but missed the part about alignment.) Also, when I'm building an anim or IAnim on a 30 frame animation, Imagine stops building after the 11 frame. It just stops. There's no error message (like, "You're out of memory, stupid" or "Bad Picture"), it just stops. I can always use HERMit and do a screen capture and build the frames by hand with makeAnim, but that's not the point. Has this happened to anyone else. (FYI, my system is a A500, .5Meg Display + 1.5Meg Fast, 32Meg HD with PLENTY of room.) And finally "thanks and a tip o'the hat" to Impulse for the added features of v1.1!! I think I mentioned to Steve once that our little (how big is the group now, Steve?) mailing group had something to do with some of them. Great Work Guys! --Edward Chadez, "Imagineer." -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Re: v1.1 questions Date: Wed, 3 Apr 91 10:01:53 PST From: "Jim Lange" <jlange@us.oracle.com> In-Reply-To: WRPYR:echadez@carl.org's message of 04-03-91 06:08 Ed Chadez writes: >I just received v1.1 and I have some questions that maybe someone can help >me with. First of all, how does Alignment Bar and Position Bar work in >the pull down menus in Stage Editor?? I tried using them after I had >moved the camera, but the camera didn't realign. (Yes, I've read the >new_features file, but missed the part about alignment.) Each of the "Bar" commands in the menu have the effect of breaking the corresponding bar in the Action screen. So if you move an object in a frame, in order for it to become a key frame select Position Bar and in the Action editor the position bar for the object will be split at that frame. Alignment Bar has the same affect when you want a new alignment (rotation) to be registered. In your case, the camera must be manually aligned first then Alignment Bar will create a new key frame by splitting the alignment bar. You still must do the Amiga-C <Return> step to realign a camera that is tracking an object, however. ------------------------------------------------------------------------------- Jim Lange jlange@oracle.com Oracle Corporation {uunet,apple,hplabs}!oracle!jlange ------------------------------------------------------------------------------- ## Subject: pose Date: Mon, 1 Apr 91 17:25:01 PST From: amigan@cup.portal.com Has anyone with the new version of Imagine used the touted "pose" feature which is supposed to simplify going to the cycle editor? Is there a readme file on the disk which explains how this works? How are the results? -Mike ## Subject: Is there a deadline on the upgrade? Date: Thu, 4 Apr 91 09:17:18 JST From: kddlab!nanko.digital.co.jp!manjit@uunet.UU.NET (Manjit Bedi) For upgrading to 1.1 is their any time limit? I have not received any info from Impulse to this day. I sent my registration card in last year a few days after buying the package. Mind you, the information would be sent to my home in Canada and then my family would forward it to me. ## Subject: Precise Wrapping Date: Thu, 4 Apr 91 09:52:55 EST From: John J. Rosner <rosner@europa.asd.contel.com> Bob Lindabury asks: >Is there a text that describes exactly how to do brush mapping and >placement to precise coordinates. Good question, I assume by the quiet, there isn't. On flat mapping there should not be a problem with turning coordinates on and then just measuring where the corners are by moving the mouse to them. In wrapping it would be nice to be able to specify four corners to limit the wrap in case a complete would wrap wasn't wanted. Later, John Rosner ## Subject: ImagineCAD or Wishful thinking? Date: Thu, 4 Apr 91 10:35:24 EST From: John J. Rosner <rosner@europa.asd.contel.com> I was talking to a friend the other day who was talking about building a certain piece of furniture, we talked about various designs. I went home and built it with Imagine, using Louis Markoya's (I hope I spelled it right) Surface Master, I used Cherry because either Cherry or Oak seemed to be the choices for the real thing. (Interesting aside: I used "apply to children" to do the wood texture, and it looked like the entire piece was carved from one block of wood which makes sense as apparently the texture is "extruded" in the third dimension. It looked great even then but will look better once I give each piece its own grain.) I used DCTV to digitize an Elk and applied it to an area he had talked about carving a scene into. After rendering the whole thing I put this out to tape via DCTV (in 24 bit color). I was surprised at how good it looked on my TV. I took it to his house and showed it to him and he couldn't believe it. We had talked about two days before and he didn't know I was doing this, then he saw essentially a photograph of what he had conceptualized. Then we started talking about converting it to plans which brings to mind a great wish: printing the three views or better yet converting the views(s) to the structured drawing format that was submitted as an IFF standard by the ProVector people (DR2 or R2D2 or something). Sure one could screen shot a view then do an IFF trace into ProDraw or whatever but there would be a lot lost in the translation of detailed objects. Also there is too much detail of the third dimension in the views, and all the facing information in the forth view. Glen Lewis are you out there? This could be done as a separate utility or as part of Imagine. What it would do for the Amiga is move it to a whole new level of CAD. CAM comes later. What do you think? Later, John Rosner ## Subject: Re: Imagine: "World Famous Support" ?? (LONG) Date: Thu, 4 Apr 91 15:47:43 -0500 From: Udo K Schuermann <walrus@wam.umd.edu> In article <12505@hubcap.clemson.edu> you write: > >Here is a bug that really gets me: > > The "no ram" and similar windows that have the front back gadget. When >you click it the program hangs (you cant get it back to press "ok"). Theres >probably a key sequence to bring it back in front in work bench. For these situations I strongly suggest to you to sacrifice the memory needed to run something like DMouse. Under AmigaDOS 1.3 I suggest you use DMouse 1.2; It allows you to drop windows behind others even if they have no backdrop gadget. Screen blanker, mouse blanker, etc is also part of DMouse. >Anyway, could someone email me how to make a glass object? Ive been trying, >but the object is never transparent (surely something really stupi) >I would surely appreciate it! Glass: Color (R,G,B) 0,0,0 Filter (R,G,B) 245,245,245 Refract 1.67 Color is all 0 for a neutral glass. For yellowish glass you can adjust the color a bit. Experiment. Filter should, perhaps, be called "Transparency level". It represents how much light is let through. 245,245,245 means nearly transparent 245/255 = 96% of all light passes through. The refraction index is straight from a physics book. Values from 1.00 to 3.55 are usable in Imagine. I think that most glass is 1.67; it may also be that 1.67 is for water, I forget. 2.00 is for crystal. I suggest you try the following: Add a ground. Assign the checks texture to it. Make the checks black and white, and fairly small. Place a series of spheres above the ground, nearly touching the ground. Keep about 1/10th the sphere radius between ground and sphere. This will make sure that the sphere refracts the checks nicely. Change the spheres refraction in increments of 0.2 or some other arbitrary value. Change the Filter value in a similar way, and perhaps the color, too. Place a light source above the scene, don't worry about diminishing intensity or shadows. Move the camara above, looking down, and use "Trace" (not Scanline) mode. If all goes well, the spheres should show "wildly refracted" grid- patterns, and each sphere will give you an idea of what the different settings will do. If you noted down the values for the spheres, you could pin them up on the wall for reference when you view the picture again. Spin/Sweep: Spin will spin around the object's AXIS Sweep will take the end points and consider these as an axis. I'm not entirely certain about sweep, but try an object like this: Y 1 * ^ / | 2 * +--->X | | 3 *------* 4 I think the object will sweep along an axis that runs through points 1 and 4. Hope this helps, ._. Udo Schuermann "How is American beer similar to making love in ( ) walrus@wam.umd.edu a canoe?" -- "Both are f***ing close to water." ## Subject: ImagineCAD or Wishful thinking? Date: Thu, 4 Apr 91 08:39:10 PST From: glewis@fws204.intel.com (Glenn M. Lewis ~) >>>>> On Thu, 4 Apr 91 10:35:24 EST, John J. Rosner <rosner@europa.asd.contel.com> said: [description of ingenious use of Imagine deleted...] John> Then we started talking about converting it to plans which brings John> to mind a great wish: printing the three views or better yet John> converting the views(s) to the structured drawing format that was John> submitted as an IFF standardthe ProVector people (DR2 or R2D2 John> or something). Sure one could screen shot a view then do an IFF John> trace into ProDraw or whatever but there would be a lot lost in John> the translation of detailed objects. Also there is too much John> detail of the third dimension in the views, and all the facing John> information in the forth view. Glenn Lewis are you out there? John> This could be done as a separate utility or as part of Imagine. John> What it would do for the Amiga is move it to a whole new level of John> CAD. CAM comes later. John> What do you think? I think this is an awesome idea, John, and quite do-able, too! It is no problem to get a list of points, edges, and faces of the object with TTDDD. Then, it would take a little bit of cleverness to create a CAD-like representation of the three views by deleting all but the important edges, but I think (do I dare say "know"?!?) it could be done. A year ago I needed a structured drawing program, and bought ProDraw 2.0, with which I have been extremely pleased. However, ProVector does indeed sound like a very powerful tool, especially with its ARexx port. In fact, we wouldn't even have to understand the DR2D format at all... we could just send ARexx commands to draw the three views. If you are asking for a volunteer, I'm afraid I would need two things: ProVector, and time to write the program. I'm afraid that I have neither right now. But whoever wishes to write this, I will be happy to answer any questions that I can. -- Glenn glewis%pcocd2.intel.com@Relay.CS.Net | These are my own opinions... not Intel's ## Subject: Imagine archive #3 available ftp Date: Thu, 4 Apr 91 14:28:30 EDT From: ddyer@hubcap.clemson.edu (Doug Dyer) With so much traffic (I guess v1.1 caused it) I am settling this one early before the file grew as big as #2. imagine.archive.3 is in pub/amiga/incoming/3D/IMAGINE/TEXT on hubcap. about hubcap: Sorry for upload problems, the club changed ownership of incoming from FTP to the president, and he forgot to do a chmod. Anyway, I organized the IMAGINE directory like abcfd's. You'll also probably notice that the same files now on abc.. are on hubcap. This is because when we go "shopping" we just make our current directory the incoming, so all that we grab goes there. Then we fire up zmodem, and ... Just so you know why your stuff is showing up there... Bye, Doug -- This is a damn serious signature file. --------------------------------------------------------------------------- Doug Dyer ddyer@hubcap.clemson.edu ## Subject: Re: Is there a deadline on the upgrade? Date: Thu, 4 Apr 1991 20:10:37 GMT From: S.Menzies@CAM.ORG (Stephen Menzies) manjit@nanko.digital.co.jp (Manjit Bedi) writes: >For upgrading to 1.1 is their any time limit? >I have not received any info from Impulse to this day. I sent my registration >card in last year a few days after buying the package. Mind you, the >information would be sent to my home in Canada and then my family would >forward it to me. If it has to come to Canada first then it may well take sometime. In practice, when it comes to their registered users in Canada, Impulse often responds by not sending the newsletters at all!! My girlfriend is a registered user of TS and hasn't received a newsletter in 2 years. Most folks in Montreal never got the last newsletter (I won't say all, because I don't know everyone using Impulse products but I do know *most*). When another friend of mine said he hadn't got the last newsletter I told him to phone Impulse and let them know. Their response was that the mailing was too expensive to Canada! I'm on local graphic/animation bbs's (Electronic Image 514-937-9984) in Montreal everynight. Talk about Animation and Imagine (especially) is quite heavy in a good way. All the "Imagine talk" is archived and sent to other bbs's (ie in Ontario). Whenever Impulse upgrades their software their reputation for good customer service takes a slide (hey, there's 500 people on this bbs!). It's getting harder and harder to convince people to become registered users of this great product. This is NOT the way to market a great product! This is the way to get "caught with our pants down". The Amiga is now in R&D at the National Film Board. It's being used at major education institutions to teach 3D animation (ie Concordia University, Department of Cinema -where I teach it using Imagine). Imagine is not just a "cheap consumer product", instead, it's a major player in revolution that happening in computer graphics. It "is" a professional tool, as is the Amiga, because the word professionalism is now as broad as the word "broadcast". Now, sure, on the Amiga we're all familiar with "more power for the buck" and expect cheap software. But how cheap, and at what cost? $166.US and not a penny more? Well, hardly. Most of the folks up here doing 3D have some pretty souped up machines and lots and lots of ram. Two or three years ago a investment of $2000 was cheap. But now people have "uses" for 3D and $4000 to $8000 is still cheap. Would they pay more than $166.00 for more professionalism? Sure they would. But if you want REAL professionalism you have to go and buy a $30,000 SGI Iris and a $20,000-30,000 piece of software. Right??? Well, lets take a look at what's really going on. That $30,000 Personal Iris is now on a $5,000 24bit CARD called the IrisVision and it'll pop into practically anything with a 386/387! What will run on this card? Major players, thats who, like TDI, Wavefront, Alias, SoftImage. Is this all true? Sure..I know SoftImage has already ported to it. Is the software still expensive? Yes it is, but reps from both SoftImage and Wavefront have conceeded on the side, that things will be VERY different in 2 years once (specialized) mass marketting starts to take hold. How about some more...Has anyone noticed that TDI is offering their highend software free (plus maintanence) to EVERY University and educational institution in North America for FREE. All you need is the machines to run it and 10 students! .......Did anyone notice the post that stated that Compaq and SGI are to be apart of a major announcement the week of April 8 (this week) that establishes a new standard for the design of desktop computers? "Other participants will be Microsoft Corp, Digital Equipment Corp, Santa Cruz Operation Inc., Mips Computer Systems, and Italy's Olivetti electronics group." "Here's how the experts see it: Compaq gets SGI computer design expertise and access to it's graphics hardware and software. SGI gets Compaq's high-volumn parts, lower production costs and market access..." "..SGI's approach is to lower the cost of it's technology and find more effective ways to market it...""..."Getting our products distributed in a volumn way is important to us...." This is what I mean by "gettin' caught with your pants down". Sorry, this is so long but there is need to discuss issues like this. steve -- Stephen Menzies Email: S.Menzies@CAM.ORG ## Subject: Impulse's Support & C anyone Date: Fri, 5 Apr 91 09:54:58 JST From: kddlab!nanko.digital.co.jp!manjit@uunet.UU.NET (Manjit Bedi) What Steve Menzies said about Impulse with regards to the level of support they provide for Canadian user's is apalling! Imagine is not a cheap piece of software. Imagine is touted is as a professional piece of software but if Impulse does not want to be a professionaly minded company with regards to Canada. Well, I do not know. Thank Goodness for this list! If I had registered here from Japan and I had never heard about this list, I might have never been able to do anything ( much) with this software. And we all know the Amiga is a computer used quite a bit outside of the United States. Does Impulse provide much support for it's European customers? Enough harping from me. Change of Subject... Are there any C programmer's on the list who take their Imaginations and stuff them into executables? I just got my Lattice 5.1 compiler and dreaming of big things. I have some lofty ideas but I need to discuss feasibility with someone . If you like, contact me directly by e-mail. Manjit Bedi ## Subject: Re: Impulse's Support Date: Fri, 5 Apr 91 06:42:11 +0100 From: her@compel.dk (Helge Egelund Rasmussen) Manjit Bedi (manjit%nanko.digital.co.jp%kddlab) wrote > And we all know the Amiga is a computer used quite a bit outside of the > United States. Does Impulse provide much support for it's European > customers? First the bad part: I bought Turbo Silver in 1989, and until now I have received one newsletter (Spring 1990). It seems like Impulse won't mail the newsletter to Europe, which is too bad: I heard about the TS -> Imagine upgrade via USENET. If I hadn't been on the net I would have had to pay about $500 for Imagine (the current price in Denmark)! I heard about the Imagine 1.1 upgrade via this mailing list. Now for the good part: I received version 1.1 yesterday, and after reading the about the new features, I was ready to try the new program. Unfortunately, it didn't work at all (click on icon -> instant guru!). It seems that I forgot to tell Impulse that I needed a PAL version of Imagine, so they mailed me a NTSC version. When I called Impulse, they were very nice and told me that I just should return the disk. When I told them that I live in Denmark, I was told to fax them my address, then they would mail me a PAL version of the program. I didn't have to return the NTSC version first. So, at the moment I'm very satisfied with their tech-support. If only they would mail the newsletter to overseas customers too... Helge --- Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 36 72 43 00 . Copenhagen, Denmark ## Subject: Re: Impulse's Support & C anyone Date: Fri, 5 Apr 91 08:51:16 -0600 From: Donald Richard Tillery Jr <drtiller@uokmax.ecn.uoknor.edu> Whatcha got in mind for SAS 5.10? I have it and it is great! I've even put a couple of programs out there myself. Rick Tillery (drtiller@uokmax.ecn.uoknor.edu) ## Subject: Re: Impulse's Support Date: Fri, 5 Apr 91 13:56:09 -0800 From: echadez@carl.org (Ed Chadez) On Apr 5, 7:53pm, Stephen Menzies wrote: [lots and lots of stuff deleted] } ....(remember the ADA). Funny you should mention ADA. Isn't the president of Impulse also the president of ADA? Please correct me if I'm wrong. } }-- End of excerpt from Stephen Menzies -ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Re: Impulse's Support Date: Fri, 5 Apr 1991 19:53:34 GMT From: S.Menzies@CAM.ORG (Stephen Menzies) her@compel.dk (Helge Egelund Rasmussen) writes: >Manjit Bedi (manjit%nanko.digital.co.jp%kddlab) wrote >> And we all know the Amiga is a computer used quite a bit outside of the >> United States. Does Impulse provide much support for it's European >> customers? >I bought Turbo Silver in 1989, and until now I have received one newsletter >(Spring 1990). It seems like Impulse won't mail the newsletter to Europe, >which is too bad: >I heard about the TS -> Imagine upgrade via USENET. If I hadn't been on the [stuff deleted] >I received version 1.1 yesterday, and after reading the about the new features, Perhaps someone, outside the US could inform me as to how they got version1.1 without getting the newsletter first. As of today, NOONE in Canada has received anything (newsletter, disks, nothing!) from Impulse with the exception of one college in Montreal who ordered 1.0 over 15 weeks ago, was sent nothing, then phoned and was told to wait for 1.1 RSN (:-)). They finally got it last week. Any information would be appreciated. Folks here are getting quite hot over this and it's turning off ALOT of potential customers. Even I don't have 1.1 and you can see I'm getting a little hot too:). I might also mention that good marketing, hence good service means this: If you have 6 users in Japan and 20,000 users in the US, you send the newsletter, upgrade etc to the 6 in Japan FIRST and then do your mailing to the US. This way the folks in Japan have a chance of upgrading at the SAME time as everyone else. This is what you call, FAIR. It's also how you stop piracy....(remember the ADA). stephen menzies >Helge >--- >Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk >Compel A/S . FAX + 45 36 72 43 00 . >Copenhagen, Denmark -- Stephen Menzies Email: S.Menzies@CAM.ORG ## Subject: ProPage 2.0 Date: Sat, 06 Apr 91 21:24:21 EST From: spworley@ATHENA.MIT.EDU A note for those who want to include your 24-bit IFFs into Pro-Page 2.0- it won't work. ProPage won't read the file, and it will give you an error. You can load the pic into Art Department and resave the 24-bit image, and Pro-Page will work fine, though. This is a bug in Pro-Page, not Imagine. I checked the format of its files and it's completely legit. There is an IMRT chunk that presumably has info about how it was rendered or something, but an IFF reader should skip over chunks it doesn't know, as long as there's a BMHD chunk and a BODY chunk. Just thought to warn anyone trying to make a newsletter or something. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Need help with "grow" F/X Date: Sat, 6 Apr 91 23:41:37 EDT From: ddyer@hubcap.clemson.edu (Doug Dyer) Try as I might, the GROW effect has always eluded me. I read the two comic books and the zerox pages but can never seem to pull it off (I always get a bad path object). Here is what I do: 1) add an axis, then add points to it. 2) I load an object (just a disk with its axis aligned like #1s) 3) I group them by selecting 1 first and then two, save the new object In the stage editor, I add the object, and add an effects, accepting the defaults. The animation is only one frame. What is the stupid thing I'm doing? Thanks, Doug ## Subject: Grow Date: Sun, 07 Apr 91 06:38:27 EDT From: spworley@ATHENA.MIT.EDU Doug, you're on the right track with grow. Unfortunately the extra xeroxed pages of description are very terse and confusing. The problem I think you're having is the path itself. It should be a LINE SEGMENT path, not a point path. Adding an axis then using "add lines" is probably the easiest way to make one. Also, a one frame anim of a growing object is going to be pretty static- or did I misunderstand your question. ----- I played around with GROW when I was doing logos. I had a path that was a cursive word, so when animated, the word wrote itself out. It worked all right, though the pointed paths were hard to make follow a smooth course. My big problem was the object wrote itself out nicely, but the attributes were all screwed up- the joints were different colors, and even with Phong shading, things looked broken and segmented. I never put the time in to track the problem down. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: ProPage 2.0 Date: 7 Apr 91 13:56 -0500 From: Colin Stobbe <umstobb1@ccu.umanitoba.ca> Hello, When I downloaded "Convert" from ab20, it had a text file that said that some types of iff24 pictures were not "pure" including those from Impulses programs (or maybe they were talking about RGBN files). What the program does, is to convert different picture formats into "plain vanilla" iff24. Have you tried this? (the program I downloaded was called Convert-1.6.lzh) Colin Stobbe ## Subject: Re: Impulse support Date: Mon, 8 Apr 91 07:21:54 DST From: her@compel.dk (Helge Egelund Rasmussen) Stephen Menzies (cam.org!S.Menzies) wrote: > Perhaps someone, outside the US could inform me as to how they got version1.1 > without getting the newsletter first. As of today, NOONE in Canada has > received anything (newsletter, disks, nothing!) from Impulse with the > exception of one college in Montreal who ordered 1.0 over 15 weeks ago, > was sent nothing, then phoned and was told to wait for 1.1 RSN (:-)). They > finally got it last week. Any information would be appreciated. Folks > here are getting quite hot over this and it's turning off ALOT of > potential customers. Even I don't have 1.1 and you can see I'm getting > a little hot too:). Well, I knew that I probably wouldn't receive the newsletter :-(, so I just mailed a pre-stamped envelope to Impulse (as described in this newsgroup). I'm not quite sure of when it was, but I think that it was about 3 weeks ago. As I mentioned I received the two days ago. Helge --- Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 36 72 43 00 . Copenhagen, Denmark ## Subject: ProPage 2.0 Date: Mon, 8 Apr 91 10:00:21 EST From: John J. Rosner <rosner@europa.asd.contel.com> Steve Worley writes: >A note for those who want to include your 24-bit IFFs into Pro-Page 2.0- >it won't work. I didn't know it wouldn't work so I did it. Because I didn't know and I wanted the same picture printed in HAM, Hi-Res and 24 bit, I loaded an Imagine image that had been rendered in 24 bit into DCTV. Then wrote out one of each file type. ProPage read them all and printed them. I was a little surprised at how much better the 24 bit image looked than the others when printed, as it's only a 180 DPI Paintjet. A friend of mine uses Pagestream 2... so I tried the same files on it but Pagestream would not load in the 24 bit image. Later, John Rosner ## Subject: Re: ImagineCAD or Wishful thinking? Date: Mon, 8 Apr 91 10:51:42 EST From: John J. Rosner <rosner@europa.asd.contel.com> Glenn Lewis writes: >John> Then we started talking about converting it to plans which brings >John> to mind a great wish: printing the three views or better yet >John> converting the views(s) to the structured drawing format that was >John> submitted as an IFF standardthe ProVector people (DR2 or R2D2 >John> or something). >It is no problem to get a list of points, edges, and faces of the object >with TTDDD. Then, it would take a little bit of cleverness to create a >CAD-like representation of the three views by deleting all but the >important edges, but I think (do I dare say "know"?!?) it could be done. >ProVector does indeed sound like a very powerful tool, especially with >its ARexx port. In fact, we wouldn't even have to understand the DR2D >format at all... we could just send ARexx commands to draw the three >views. I just got ProVector. I believe in standards and am hopeful of many products coming about supporting DR2D, the IFF vector graphic standard. Excellent point about ARexx though. Of course that only brings up another wish that Imagine support ARexx. Back to reality; I have Imagine, ProVector, and TTDDD. With these tools, as Glenn points out it should be possibe to output an object from the three views of the Detail editor extract the essential information using TTDDD and create ARexx commands to send this information to ProVector. As Ed Chadez suggested it would also be nice to take a structured drawing and send it to Imagine for rendering. The problem of time is a common denominator, but I will try and look into it, so Glenn I may be sending some questions your way. Thanks for the responses, John Rosner PS It would still be most desirable if Imagine would support DR2D directly for exporting and importing objects. ## Subject: fog? smoke? v1.1! Date: Mon, 8 Apr 91 15:02:25 -0700 From: echadez@carl.org (Ed Chadez) greetings. I have a question for those of you who have not only the time to toy around with v1.1 but also the power (ie, accelerators) to do so. In the README file that came with the disk, there is mention of a new feature in the brush requestor that refers to the absolute color of transparency. It is now set to 255, but previously was set to 244. The README file goes on to state that now you can have effects like smoke and haze by modifying this attribute. Then, while leaving me on the edge of my couch wondering "how, uncle Impulse, can I do this?" the article goes onto describe something else. So my powerful friends, has anyone tried modifying this attribute, or--better yet--really understand the purpose of this attribute's value? -ed (ANY comment, no matter how simple, will be appreciated!) -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Firecracker technical question (any owners w/ a 3000?) Date: Mon, 8 Apr 91 17:47:35 EDT From: ddyer@hubcap.clemson.edu (Doug Dyer) In the newsletter, it mentions that the firecracker resides on the bus, and has the video signal sent to it (so you just hook your monitor up to the card, and detect no difference unless you use the card). Assuming your monitor is hooked up to the card... Questions: Will new non-NTSC modes such as productivity work (31.5KHz)? On a 3000, will the normal amiga-interlaced modes pass through the deinterlacer (also 31.5KHz)? I'm guessing no. Thanks, Doug ## Subject: Re: fog? smoke? v1.1! Date: Mon, 08 Apr 91 21:31:30 EDT From: spworley@ATHENA.MIT.EDU Ed, Smoke and haze in 1.1 is just wishful thinking for Impulse... The transparency limit for brush maps is pretty easy. If it is set at 255, a PURE white color will become COMPLETELY transparent, absolutely crystal. If it is set at 245, a pure white will be ALMOST transparent, with a little absorbtion. If it is set at 128, A pure white color will be exactly HALF transparent. For all of these, pure black is completely opaque. Version 1.0 has this number hardwired at 245 or something... it was impossible to get perfect transparency. They DO mention fog or smoke... maybe they expect you to make a transparent filter that covers the lens... this would dim everything, though not make more attenuation with distance. A real fog algorithm usually blends the real world color with a fog color based on an inverse exponential weighting of the distance from the camera. Works really well. Its almost trivial to implement well, so I would assume Impulse is working on it. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: More brushmaps! Date: Tue, 09 Apr 91 05:53:50 EDT From: spworley@ATHENA.MIT.EDU I uploaded two new brushmaps to both ab20.larc.nasa.gov and hubcap.clemson.edu. They are repeatable brushmaps used for very detailed (though monotonous) surfaces. One is a section of sidewalk, complete with cracks. Looks excellent!!!! One is a section of astroturf-like grass. Very cheesy, but works much better than roughness. The sidewalk is definately worth getting. Someone mailed me saying he couldn't get my rose trellis to work. Has anyone successfully used it? Please e-mail! I'll check it out if the problem isn't unique. Have fun, guys! -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Re: Impulse support Date: Tue, 9 Apr 1991 07:34:31 GMT From: S.Menzies@CAM.ORG (Stephen Menzies) her@compel.dk (Helge Egelund Rasmussen) writes: >Stephen Menzies (cam.org!S.Menzies) wrote: >> Perhaps someone, outside the US could inform me as to how they got version1.1 >> without getting the newsletter first. As of today, NOONE in Canada has [stuff deleted] >Well, I knew that I probably wouldn't receive the newsletter :-(, so I just >mailed a pre-stamped envelope to Impulse (as described in this newsgroup). >I'm not quite sure of when it was, but I think that it was about 3 weeks ago. >As I mentioned I received the two days ago. Thanx, I'll try and let folks here know. Now, I just have to find out what we use instead of US postage. stephen >Helge >--- >Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk >Compel A/S . FAX + 45 36 72 43 00 . >Copenhagen, Denmark -- Stephen Menzies Email: S.Menzies@CAM.ORG ## Subject: Re: fog? smoke? v1.1! Date: Tue, 9 Apr 91 09:45:57 DST From: her@compel.dk (Helge Egelund Rasmussen) Ed Chadez (carl.org!echadez) Wrote: > In the README file that came with the disk, there is mention of a new > feature in the brush requestor that refers to the absolute color of > transparency. It is now set to 255, but previously was set to 244. The > README file goes on to state that now you can have effects like smoke and > haze by modifying this attribute. Then, while leaving me on the edge of > my couch wondering "how, uncle Impulse, can I do this?" the article goes > onto describe something else. > So my powerful friends, has anyone tried modifying this attribute, > or--better yet--really understand the purpose of this attribute's value? I haven't been playing with 1.1 yet, but this is my guess. With Imagine 1.0, I tried to create trees by drawing the tree with dpaint. I made the tree totally black(#000), and everything else white (#fff). Then I used this as a transparency map on a rectangle, and made the rectangle green. (This was used in the Castle anim which can be found on ab20). The result was a nice green (and flat) tree , but for some strange reason you could see still the rectangle (althoug it was very faint). My guess is that this was because Imagine 1.0 didn't set the transparency higher than 244, ie. the rectangle wasn't totally transparent. It seems that it now is possible to create a totally transparent rectangle with the new version. About haze etc. It MIGHT be possible to create a haze effect by placing several partially transparent grey rectangles at different distances in the view. I haven't tried this, so I'm not sure. The normal way to do this in raytracers is to build it into the rendering algorithm (ie. to modify the color depending of distance to the observer), I think that TS could this; at the moment Imagine can't. Helge --- Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 36 72 43 00 . Copenhagen, Denmark ## Subject: Re: fog? smoke? v1.1! Date: Tue, 9 Apr 91 07:30:55 -0700 From: echadez@carl.org (Ed Chadez) On Apr 9, 9:45am, Helge Egelund Rasmussen wrote: } Subject: Re: fog? smoke? v1.1! } } With Imagine 1.0, I tried to create trees by drawing the tree with dpaint. } I made the tree totally black(#000), and everything else white (#fff). } Then I used this as a transparency map on a rectangle, and made the rectangle } green. (This was used in the Castle anim which can be found on ab20). } } The result was a nice green (and flat) tree , but for some strange reason } you could see still the rectangle (althoug it was very faint). } My guess is that this was because Imagine 1.0 didn't set the transparency } higher than 244, ie. the rectangle wasn't totally transparent. } It seems that it now is possible to create a totally transparent rectangle } with the new version. Helge, Do you know what result would be if you made the "rectangle" a BRIGHT object? Would you still be able to see through the white (#fff) parts?? Is there anyone who has (successfully) tried this? } }-- End of excerpt from Helge Egelund Rasmussen -ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Imagine1.1 upgrade. Date: Wed, 03 Apr 1991 14:54:24 EST From: djngoebel@108.watstar.uwaterloo.ca Fellow Imaginers, greetings from the Great White North, eh! I am a registered owner of Imagine (I hope Impulse knows this) but I still haven't heard a peep about this upgrade from the company. I went home last weekend and NO MAIL. I did, however, get Surface Master. I haven't had a chance to try it out yet because I have bigtime finals. Anyways, could someone please give me the details on how to get my upgrade. I'll be off this mailing list by April 19 and I'd like to get the upgrade A.S.A.P. Thanks a lot! D&J Autobody Inc. 1991 ## Subject: Re: Fog? Smoke? V1.1! Date: Thu, 11 Apr 91 00:28:16 EDT From: spworley@ATHENA.MIT.EDU I tried the trick of making a series of large almost-transparent planes receding into the distance. Looked terrible. We'll have to wait for the real thing, I guess. -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: bright/light faces on objects Date: Thu, 11 Apr 91 13:57:43 -0700 From: echadez@carl.org (Ed Chadez) Has anyone been able to make certian faces bright or lights without making the whole object bright/light? I know when you select faces, the bright and light gadgets are NOT "fogged" out, thus making them available as face attributes...but do they *WORK*?? thanks in advance for ANY advice, comments, fresh vegtables any of you may offer. -ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Structured to objects Date: Fri, 12 Apr 91 01:08:43 -0700 From: tucker@cs.unr.edu (Aaron Tucker) Someone wanted to take structured drawings and convert them to objects and the other way around. Well, you can currently do this in 2D with Interchange. Interchange by Syndesis will allow you to convert between PDraw clip files and TS3.0/Imagine objects. There is also a program called Draw 4D by Adspec Programming. I received a demo tape from him with many sample images and animations. This program will allow you to save any object that you create with it as a PDraw clip file. I believe that he will be supporting one of the popular 3D object formats if Syndesis does not release a module for his program. Draw 4D Professional will be out in May and will have Gourad and Phong rendering with a variety of features like infinite lights, objects, etc. The modeler is VERY easy to use and understand. Fonts are great with this package. Animation is also easy. Plus, this package will directly support rendering to Colorburst. Which reminds me, Caligari will also be rendering to Colorburst in the near future, as may Sculpt Animate 4D. Real 3D will most likely be supporting Colorburst directly also. Imagine is not scheduled to support Colorburst at this time. I think the software should be independant of the hardware, but that is my opinion and not Mike Halvorsan's. Hey...Steve, how long would it take you to whip up a program that converted Adobe Postscript Type I Fonts to an IMAGINE format? Apparently there is a MAC program coming out in the next month that can read type I fonts. Can you IMAGINE :-) the object font library possibilities? Anyways, ta ta... (back ground singing: ...a rendering we'll go, a rendering we'll go, hi ho merry-o, a render....) Juan Trevino tucker@tahoe.unr.edu ## Subject: I need a faster 'puter! Date: Fri, 12 Apr 91 17:38:50 -0400 From: Udo K Schuermann <walrus@wam.umd.edu> manes@vger.nsu.edu wrote on Fri Apr 12 12:44:45 1991: > > I have a Amiga 3000/25. How long should it take to do a full trace > picture with perhaps one transparent (nearly) glass? Does 4.5 hours > sound reasonable to you? I am running the floating Point version > of Imagine. The floating point version of Imagine uses inline floating point code for maximum speed. It does not use the libraries. I suspect that the non FP version uses the libraries, just in case. You can probably SPEED UP your trace time SIGNIFICANTLY by scaling up the whole scene in the stage editor. Just be sure that you also add a SIZE channel to the GLOBALS entry in the action script to scale up the world size so that your scene doesn't fall outside the world and get chopped there. A trace time of 4.5 hours on a 3000/25 definitely a "wee bit" on the high side for a scene as simple as you describe. > I have heard of replacement mathematic libraries that are faster than > the ones Commodore provides. I've once had a replacement mathtrans.library but I can't recall where I got it from (comp.binaries.amiga?). It died when a bug in MRBackup turned into a data-slobbering demon and ate a bunch of stuff. Never replaced it. I timed it at about 2.5 to 3 times the speed of the original CBM mathtrans.library. > I guess I am ready for a 68040! ;-) Aren't we all? ;-) ._. Udo Schuermann We only came for the oil and to test our ( ) walrus@wam.umd.edu weapons. Thank you very much! ## Subject: Whats in the Imagine Package? Date: Fri, 12 Apr 91 23:09:07 MET DST From: d9hh@dtek.chalmers.se I am about to become a proud owner of Imagine (finally :) I had some questions... What exactly is in the package? Like disks, manuals etc. And more important... is there included a version of the program to support 68882 code or is this a seperate version or something? Like on Caligari (i think) where there is 4 versions at cost from expensive to REALLY OFFENSIVE... :-) How does upgrades work? Do I send in a registration and will Impulse then tell me when there is a new release? Henrik Harmsen Internet: d9hh@dtek.chalmers.se Ps. And watch out for my stupid beginner-questions...:) I heard somewhere the learing curve for this program was as steep and rocky as Mt. Everest or is this an exaggeration...? ## Subject: firecracker24 answers (non NTSC amiga modes) Date: Fri, 12 Apr 91 12:03:22 EDT From: ddyer@hubcap.clemson.edu (Doug Dyer) Hi. My question earlier was will the firecracker24 allow 31khz signal to just pass through it. If so, a3000 users could continue to use productivity, and perhaps the deinterlacer, when not using the card and NOT have to buy a new monitor to do it. The firecracker 24 card will not let any signal but NTSC through. This refers of course to productivity and deinterlaced modes. If it genlocks, it'll work. Otherwise, you get garbage. So you just have to use two monitors. One to the card and one to the vga port. Does anyone know if colourburst or dctv will allow 31khz signals to pass through it? ## Subject: I need a faster 'puter! Date: 12 Apr 91 12:35:00 EST From: "SYSTEM MANAGER" <manes@vger.nsu.edu> Greetings one and all... I have a question: I have a Amiga 3000/25. How long should it take to do a full trace picture with perhaps one transparent (nearly) glass? Does 4.5 hours sound reasonable to you? I am running the floating Point version of Imagine. I have heard of replacement mathematic libraries that are faster than the ones Commodore provides. Is this so? If yes, then could you direct me to a source on this? If not, do you really spend several days creating a animation on your A3000? I guess I am ready for a 68040! ;-) I just purchased VistaPro... what a neat program! -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision, The 32 bit guy" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ================================================== ## Subject: Imagine Crash Date: Fri, 12 Apr 91 10:25:25 EDT From: worley@rik.ctc.tasc.com (Steven Worley) Well, I had my very first crash of Imagine that wasn't due to another program. I can reliably reproduce it, so I'll send off a report to Impulse (with a video showing how it was done- thats a really clever idea of theirs!). The error is probably due to my mondo-brushmaps. A 512 by 512 24-bit altitude brush repeating on a ground, 3 300x120 24-bit brush maps of the USPS logo on a mailbox, a 320x200 24-bit global reflection map, and a final 64x64 repeating 24-bit color map. I use a LOT of memory, and the crash is probably due to this. (I have 2M Chip, 4M Fast). I'm running no other programs (except Workbench!) and it only crashes on scanline or trace mode. Just to warn people... Brushmaps are an incredible way to get detail. They also eat RAM. Keep on rendering! -Steve -------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu -------------------------------------------------------------------- ## Subject: Re: I need a faster 'puter! Date: Fri, 12 Apr 91 14:09:49 EDT From: Mark Thompson <mark@westford.ccur.com> Mark Manes writes: > I have a Amiga 3000/25. How long should it take to do a full trace > picture with perhaps one transparent (nearly) glass? 4.5 hrs does sound a little lengthy tracing a single object scene, however there are a lot of factors to consider such as how much of the image is filled with the glass. Also, Imagine has some peculiarities with rendering times for different sized objects. Generally bigger absolute units render faster. > I have heard of replacement mathematic libraries that are faster than > the ones Commodore provides. Is this so? Don't know about this, but if it is possible, the speedup is not likely to be too great (not without greatly sacrificing accuracy). > If not, do you really spend several > days creating a animation on your A3000? With a ray-tracer yes, this is why ray-tracing is hardly ever used in a professional production environment; the cost in time is far too great (even on systems that can do the job in a fraction of the time an A3000 can). Besides, once you start to really take advantage of reflection, color, bump, and transparency maps and you stop fiddling around with dozens of reflective chrome spheres, you begin to realize that ray-tracing is not really necessary; scanline rendering can do a damn good job. > I guess I am ready for a 68040! ;-) Nah, i860. 80 Mflops @ 40Mhz. The new 25Mhz version is priced around $100. Just might be time to put together that rendering accellerator I've been thinking about. Anybody like the idea of writing support software? |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ` ' Mark Thompson CONCURRENT COMPUTER | | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics | | ' Image ` ...!uunet!masscomp!mark Hardware Architect | | Productions (508)392-2480 (603)424-1829 & General Nuisance | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: faster 'puter Date: Fri, 12 Apr 91 15:16:01 EST From: John J. Rosner <rosner@europa.asd.contel.com> Mark D. Manes writes: >I have a Amiga 3000/25. How long should it take to do a full trace >picture with perhaps one transparent (nearly) glass? Does 4.5 hours >sound reasonable to you? I did a crystal glass sitting on a wood table where the glass took up most of the screen and showed the wood grain through it. It took almost exactly 24 hours, one frame. At that time I didn't know about upscaling objects. The rendering was impressive though. >I guess I am ready for a 68040! I'm anxious for the same thing, though for now I force myself to go to bed starting a trace I know is going to take a while. It's good for me. >I just purchased VistaPro... what a neat program! I've had it a while and I really like it but I haven't spent enough time with it. I just got DCTV and haven't even rendered a 24 bit VistaPro for that yet. Just too much stuff going on. Later, John Rosner ## Subject: mathtrans Date: Fri, 12 Apr 91 20:02:48 EDT From: jake@melmac.umd.edu (Rob Borsari) I belive the mathtrans you are talking about (hi Udo) is intended to use the ffp with programs that don't support it directly. You can tell which is which because the FFP version is about half the size of the C= version. I know there is a bug in it that surfaces under Distant Suns. This is not very revelent because the FFP version of imagine is free. Sorry to all of you with no accelerators but I don't know of any faster libraries that use the stock hardware. -R- jake@melmac.umd.edu Rob Borsari Bourne to be wild ## Subject: Memory for scanline vs trace Date: Sat, 13 Apr 91 01:46:41 -0500 From: Donald Richard Tillery Jr <drtiller@uokmax.ecn.uoknor.edu> Why does scanline mode take _MUCH_ more memory than trace mode? I have an image of a bunch of spheres in a fully reflective room to achieve the illusion of infinite spheres. In scanline mode it runs out of memory and crashes under 2.0 and runs my 5 Meg machine down to 100 K in 1.3. However, the memory is hardly touched in trace mode where all that reflection takes place. I don't understand. Any ideas? Rick Tillery (drtiller@uokmax.ecn.uoknor.edu) ## Subject: Surface Master Date: Sat, 13 Apr 91 03:16 CDT From: n350bq@tamuts.tamu.edu (Duane Fields) I am thinking of gettin Surface Master, but wanted some info on it. What does it do exactly, and how? Does it let you pick from presets, or what? Or does it just show you some pictures, and you adjust them? Duane ## Subject: Repeating brushmaps Date: Sat, 13 Apr 91 04:35:53 EDT From: spworley@ATHENA.MIT.EDU Has anyone used the repeating brushmaps I put on ab20 and hubcap? I'd like some feedback before I make/upload more. You can get them via anonymous FTP from ab20.larc.nasa.gov in /incoming/amiga/3d/Imagine/BRUSHMAPS or at hubcap.clemson.edu (Doug's cool site!) in /pub/amiga/incoming/3D/IMAGINE/ BRUSHMAPS. Each brushmap has a long text file explaining how to use them. An update: my animated waves are DONE! Now test rendering... -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: FPU version included? Date: Sat, 13 Apr 91 17:20:08 MET DST From: d9hh@dtek.chalmers.se Hi! Something went wrong with my earlier posting so I'll give it another try... Is there a 68882 version included in the Imagine package, or is this seperate? And how do upgrades work? Will Impulse tell me when I can upgrade, and whats the pricerange of upgrades? -- Henrik Harmsen Internet: d9hh@dtek.chalmers.se -- ^- soon to become a proud owner of Imagine... Oh... by the way, could someone explain to me the difference of trace and scanline? ## Subject: world size Date: Sat, 13 Apr 91 10:50:28 GMT-0600 From: rcarris@shumun.weeg.uiowa.edu (Randy Carris) I' heard conflicting stories on what the max. world size is. Is 8000x8000x8000 the max.? I want to decrease my render times, so increasing size to max. will speed things up ? Also... How do you map a brush on a ground object? I want to map stone block brush onto the ground in a repeating pattern, but the ground plane is on the XY plane and my efforts at mapping seem to only work on XZ. One more thing... A lot of people like myself seem to have questions about texture & brush mapping. The diagrams drawn in text editors are somewhat vague. It would be a lot clearer if you could set up the proper settings, such as the brush position in the attributes/brush/edit axis screen, and use ScreenX to snapshot it. These could be uploaded to ab20 or hubcap for us to ftp. Would this be too much trouble? Randy ## Subject: "The Imagine Companion" Date: Sat, 13 Apr 91 14:49:10 PDT From: amigan@cup.portal.com Now available! The Imagine Companion is a book for all users of Imagine. It contains 180 pages of hints, tips, tutorials, and illustrations, plus a disk! Goes into much more detail than the Impulse documentation. It's currently available at HT Electronics in Sunnyvale (408) 737-2009. Or send $29.95 (plus $2.10 for California orders) to: Motion Blur Publishing 915A Stambaugh Street Redwood City, CA 94063 ## Subject: Re: FPU version included? Date: Sat, 13 Apr 91 19:50:18 -0700 From: echadez@carl.org (Ed Chadez) On Apr 13, 5:20pm, d9hh@dtek.chalmers.se wrote: } Subject: FPU version included? } } Is there a 68882 version included in the Imagine package, or is this } seperate? And how do upgrades work? Will Impulse tell me when I can upgrade, } and whats the pricerange of upgrades? There are two versions that come with the Imagine disk, and you select which one you want installed (actually, decompressed). They are Imagine for those of us who are waiting to buy accelerators...and Imagine.fp for those who own 68020/881 or 68030/881 or 882 machines You can chose either Integer or Floating Point (.fp) versions, or both. A brief bit of history: TurboSilver 3.0 came with BOTH versions, too. } } -- Henrik Harmsen Internet: d9hh@dtek.chalmers.se } -- ^- soon to become a proud owner of Imagine... It's well worth it. } } Oh... by the way, could someone explain to me the difference of trace } and scanline? Ray Tracing produces reflections and shadows. ScanLine doesn't. It is in my experience that image quality does not change. Can anyone argue that point? (other than the obvious "ray tracing" limits of scan line, that is.) } }-- End of excerpt from d9hh@dtek.chalmers.se -ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Re: FPU version included? Date: Sat, 13 Apr 91 20:09:57 -0700 From: echadez@carl.org (Ed Chadez) On Apr 13, 5:20pm, d9hh@dtek.chalmers.se wrote: } Subject: FPU version included? I forgot a couple of answers... } } And how do upgrades work? Will Impulse tell me when I can upgrade, } and whats the pricerange of upgrades? >From TurboSilver, the upgrade cost was $150 to get Imagine. From Imagine 1.0 to Imagine 1.1, all you needed to do was send in your 1.0 disk with a postage paid mailer addressed back to you. There was no upgrade fee (other than the return shipping). } }-- End of excerpt from d9hh@dtek.chalmers.se You can contact Impulse directly for further details. -ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Trace mode bug in 1.1 Date: Sun, 14 Apr 91 21:47 CDT From: n350bq@tamuts.tamu.edu (Duane Fields) I believe I have found a bug in the trace mode of 1.1. I was rendering a ship on the surface of a disturbed, reflective and filtered ocean, with sandy bottom. Looks pretty cool in my scanline mode, but when I go to TRACE mode, (so I can get my reflections) it does something really strange. It moves some of my objects around, and/or changes the position of the camera!!! I know not why, I tried removing the ship, but with the same results. I have a 4meg machine, and while rendering it reports over 2megs free, so I don't think memory is the problem. This is on a 3000/25. Duane ## Subject: Trace mode bug in 1.1 Date: Sun, 14 Apr 91 16:04:33 -0400 From: Udo K Schuermann <walrus@wam.umd.edu> Duane Fields (n350bq@tamuts.tamu.edu) writes: > I go to TRACE mode, (so I can get my reflections) it does something really > strange. It moves some of my objects around, and/or changes the position > of the camera!!! This sounds very familiar. I believe the problem has something to do with the world size: your objects are too big for the world. Add a SIZE channel to the GLOBALS entry in the action script of the stage editor. Set the X,Y,Z to something large (I ususally go for 8000 on all three axes). ._. Udo Schuermann We only came for the oil and to test our ( ) walrus@wam.umd.edu weapons. Thank you very much! ## Subject: TTDDD conversion program Date: Sun, 14 Apr 91 18:51:08 mdt From: Steven Lee Webb <webbs@handel.cs.colostate.edu> Hello all of my fellow amiga animators! I was wondering if anyone knew where to get the TTDDD conversion program and information files. I looked at the ab20 & hubcap ftp sites, and I couldn't find them. ADVthanksANCE _________ / ______/\ / /\_____\/ ------------------------------------------------------------ /_____ /\ Never put off till tomorrow what you can avoid all together. _\____/ / / ------------------------------------------------------------ /________/ / \________\/teven Webb Reply to: webbs@handel.cs.colostate.edu A Computer Science Major @ Colorado State University I have an amiga 500 with 5MEGS RAM, and a 50MEG HD. [why are you looking at me so funny?] (Yes, I HAVE voided my warranty!) ## Subject: Am I not left brained enough? Date: 15 Apr 91 12:04:00 EST From: "SYSTEM MANAGER" <manes@vger.nsu.edu> Greetings... I am still working with the Imagine detail editor. I am still entirely comfortable with it. I having trouble rotating axis, I can rotate an object just fine, but the axis seems to be something I can only get to work every now and again. Also, when does one get good enough so that they don't render ugly pictures!? Sigh... frustrated in 3d! -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision, The 32 bit guy" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ================================================== ## Subject: Re: Surface Master Date: Mon, 15 Apr 91 12:16:32 EST From: John J. Rosner <rosner@europa.asd.contel.com> Duane, Surface Master is not hard to use. I find it to be a time-saver. It helps out in two areas: ATTRIBUTES and TEXTURES. If you create an object and want a set of attributes, e.g., Ivory, all you do when editing the object's attributes is load the Ivory ATTRIBUTE providedSurface Master. TEXTURES are more difficult, to apply a brick texture to an object, load in the Surface Master object and write down the texture settings, then load yours and apply them. It also has a little manual that explains things more than the imagine docs. Later, John Rosner ## Subject: Re: Left Brained? Date: Mon, 15 Apr 91 12:24:52 EST From: John J. Rosner <rosner@europa.asd.contel.com> Mark D. Manes writes: >I can rotate an object just fine, but the axis seems to be something I can >only get to work every now and again. Make sure you are in LOCAL mode and in doing ANY operation with axis instead of the object select the operation with SHIFT. SHIFT "R" to rotate and be in local mode. >Also, when does one get good enough so that they don't render ugly pictures!? Practice with a simple object (to cut down trace time) over and over and over. Varying lighting & color etc. This will allow you to get the effect you want which is only a technical problem. Since you recognize what ugly is then you should be able to avoid or correct it. Later, John Rosner ## Subject: pixel aspect Date: Mon, 15 Apr 91 12:52:35 EDT From: jake@melmac.umd.edu (Rob Borsari) How do I figgure out the pixel aspect for a certain resolution display. I am rendering a picture to be displayed on a macII at 1024x768. Does anyone know the formula or is it device dependent? thanks -R- ## Subject: Re: Trace mode bug.... Date: Mon, 15 Apr 91 11:04 CDT From: n350bq@tamuts.tamu.edu (Duane Fields) The suggestion with the world size proved to be correct, enlarging it fixed the problem right up! Thanks.... Now, no one has responded to my plea for info on how one uses Surface Master, is it hard to use? Duane ## Subject: Re: pixel aspect Date: Mon, 15 Apr 91 14:56:23 EDT From: Mark Thompson <mark@westford.ccur.com> > How do I figgure out the pixel aspect for a certain resolution display. > I am rendering a picture to be displayed on a macII at 1024x768. > Does anyone know the formula or is it device dependent? thanks -R- Pixel aspect ratio depends both on the aspect ratio of the display device (your monitor) and the resolution that fits onto that screen. Most monitors use a 4 x 3 aspect ratio so that to achieve square 1:1 pixels, the resolution must also be 4:3. 1024 x 768 will achieve this as well as 640 x 480. The Amiga typically uses a non-square aspect ratio of about 1.2:1 such as 320 x 200, 640 x 400, 768 x 480, etc. So the pixel ratio can be found using... (horiz resolution/horiz display size):(vert resolution/vert display size) If your monitor has a 4:3 aspect, you should have 1:1 pixels. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ` ' Mark Thompson CONCURRENT COMPUTER | | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics | | ' Image ` ...!uunet!masscomp!mark Hardware Architect | | Productions (508)392-2480 (603)424-1829 & General Nuisance | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Subject: Repeating Brushmaps... Date: Mon, 15 Apr 91 17:09 EDT From: "Doug Bischoff" <DEB110@PSUVM.PSU.EDU> Well, repeating brushmaps are a cool idea. Kinda like tileing. Well, almost. Tell me if I"m doing something wrong, but it appears to me that the tiling is only in 1 dimension. In other words, I put down a brushmap on the ground, and told it to repeat and mirror (wasn't sure what mirror did, but the V1.1 file said to try it!) and what I got was: The ground, with my picture mapped onto it repeating along the X axis (I think...) thereby forming a stripe across the ground. Looked neat, but not what I'd wanted. I wanted the brush to tile like a checkerboard... the map repeating itself every time from the left to the right of the picture AND from the top to the bottom of the picture. Am I doing something wrong? Also: when you use a brush map for color... do you want dithering all the way on, or all the way off? I forget! And is there any particular format that Imagine prefers? Ham? 32 Color? EHB? 24 bit 1000 x 1000? Thanks! /---------------------------------------------------------------------\ | -Doug Bischoff- | *** *** ====--\ | "I'm not God... | | -DEB110 @ PSUVM- | * *** * ==|<>\___ | I was just | | -The Black Ring- | *** *** |______\ | misquoted!"| | --- "Wheels" --- | *** O O | -Dave Lister | | Corwyn Blakwolfe | T.R.I. ------------- | RED DWARF | \---- DEB110@PSUVM.PSU.EDU D.BISCHOFF on GEnie THIRDMAN on PAN -----/ ## Subject: Pseudo-AnimBrush mapping. Date: Mon, 15 Apr 91 17:16 EDT From: "Doug Bischoff" <DEB110@PSUVM.PSU.EDU> I'm happy to say that the fake anim-brush mapping that Impulse has put in V1.1 works very well, and (in my opinion) is even more handy than a tru anim-brush ala DPaint III. One neat feature that caught me off-guard and wasted an evening's render- time, is the fact that if you have a 40 frame animation, and tell it to use pictures 1 through 50, it'll use some algorythm to pick pictures 1 through 50. I thought it would use just the first 40, but no: it tried to use all of them by skipping one now and then. Wouldn't have been a problem if I'd not tried to map an animation onto itself ten frames behind the actual position in the animation! :-) Imagine choked when in frame 46 it needed pic.0046 that hadn't been rendered yet! Still running out of hard disk space! /---------------------------------------------------------------------\ | -Doug Bischoff- | *** *** ====--\ | "I'm not God... | | -DEB110 @ PSUVM- | * *** * ==|<>\___ | I was just | | -The Black Ring- | *** *** |______\ | misquoted!"| | --- "Wheels" --- | *** O O | -Dave Lister | | Corwyn Blakwolfe | T.R.I. ------------- | RED DWARF | \---- DEB110@PSUVM.PSU.EDU D.BISCHOFF on GEnie THIRDMAN on PAN -----/ ## Subject: Re: Surface Master Date: Mon, 15 Apr 91 17:23:58 EST From: John J. Rosner <rosner@europa.asd.contel.com> Duane Fields writes: >So is surface Master just a bunch of Attribs? No. Sorry I only gave its most useful aspect as one would apply it. It comes with an icon oriented executable put together with The Director. When executed it displays a matrix of choices. These have things like TRANSPARENCY (I think thats what it's called), WOODS, etc. Click on wood and another matrix comes up with woods labeled Oak, Tulip, Ash, etc. What your seeing in this second matrix is the actual objects that were rendered using certain settings. There are metals, and all kinds of other materials. Click on transparency and a matrix of objects (all objects are spheres or cubes) comes up showing what different refractive values do to transparent spheres. So, there are three main parts: 1 - SurfaceMaster executable that allows viewing of all rendered surfaces. 2 - The Objects from which the surfaces were rendered. 3 - The Attributes used and these may be loaded using Imagine's load requestor in the attributes window. These are the major parts as I view them. P.S. All objects have been rendered in low res which is good enough and I assume has been done to get everything on one diskette. I re-rendered the woods to DCTV and they were quite beautiful, with added detail that one would expect. That is, in low res Walnut appears kind of dotted but on DCTV the dots turn into grain. Later, John Rosner ## Subject: Corrosion Date: Mon, 15 Apr 91 21:44:22 cdt From: Matthew Feifarek <feifarek@cae.wisc.edu> I have found a neat way to make corrosion on imagine. I saw a renderman picture of a teapot (what else?) that looked like it was made out of old, rusty wiring. I duplicated it pretty well with Imagine with a combination of bumpmapping and transparency mapping. Here's what to do: 1. Go into Dpaint III; hires-interlaced; grey scale palette 2. Pick a brush from the top of the toolbox... the second to largest round one should work well. 3. Draw a big angled mess with white on the screen. Try to leave lots of relatively large holes (quarter sized or so) 4. grab the screen or the portion of it that you scribbled on as a brush 5. pick the next grey closer to black from white... press 'o' to outline your brush. Pick next grey, 'o' etc... until at last grey before black. This is why you want to leave some holes... so the outlining will not seal off all of the "hollow" areas. 6. you should now have a wiry-mess brush with VERY soft edges. This is your bump-map (altitute map in Impulse's non-standard lingo ) 7. save into your materials/bitmaps directory or wherever as corrode.bump or something 8. open palette swap color 0 and color 1 (black and white). exit palette, press F2 for color mode, your brush should be black with white holes. reduce the screen format to two colors, save brush as corrode.filt. 9. exit DPIII; open Imagine 10. make your object ( this example a sphere... you therefore may wish to change the wrapping params for planes etc. ) and open it's attributes 11. choose a color that you think is rust... not to hard or specualar... rusty metal isn't shiny. MAKE SURE "SHINYNESS" is off... this causes a bug that apparently disables ANY trasparency (fixed in 1.1????) 12. brush 1: corrode.bump; wrapX,Z ( this is up to you... but both images MUST have the same exact mapping coords/params etc. ) 13. brush 2: corrode.filt; wrapX,Z ( or same as what you put for other image) 14. Save object and let her rip! What happens is: The bump map makes indentations with reversed plateaus into the object, and the filter map makes those plateaus transparent. The objects axis should probably be reduced to tone down the indentation causedthe bump map... experiment here. Color mapping can be played with of course... if you don't want rust, use a color map, or use a procedural "Texture" map... a wooden sphere with holes carved out of it would be neat! This is just another example of how texture/brush mapping can fake what would normally be an incredibly huge object that would be inconceivable to try and model. Experiment away! Tell me of any neat variations, or improvements you find!! -Matt Feifarek mattf@picard.cs.wisc.edu { I'm sending this from elsewhere because my picard account is having trouble with mail at the moment... address any correspondence to mattf@picard please } ## Subject: Cycle-editor? Date: Tue, 16 Apr 91 8:34:40 CDT From: Michael P Callahan <mccube@csd4.csd.uwm.edu> I have recently constructed a couple of human type characters and would like some advice on how best to put them into the cycle editor for animation. The Characters exist now as separate parts arms heads legs etc. Should I group them in the detail editor first or assign them in the cycle editor? When I tried to put them into the cycle editor I had problems with scaling, is there a way to control the size of the diamond things(forgot name)so that everything is scaled 1 to 1 ie like I made them.?????? Confused as usual-mccube Thanks ps This list is the best thing for learning a program ever ! ## Subject: Buddy System for Imagine... Date: 16 Apr 91 09:35:00 EST From: "SYSTEM MANAGER" <manes@vger.nsu.edu> I just got purchased what I hope to be a excellent program. I have not had a chance to install it yet. The program? The Buddy System for Imagine. If you are not familiar with "The Buddy System" family of products, then you may want to become familiar. I have seen this product for Deluxe Paint III and it was excellent. I am hoping that the Imagine offering is just as good. I will let you guys & gals know more after I get it installed. I purchased Vista Pro. It is a interesting program. However, I guess I need to work with it more. I get images that look dark and actually look better with the deinterlacer in my A3000 turned off. I have not yet created a good looking animation. Has anyone used Vista Pro yet? And if so, what did you think about it? I want to thank all of you who have sent me mail on the 'not enough puter' thread. I intend to work with Imagine again this weekend and attempt to create something very nice. I am going to try to build a starship enterprise (the old one) object. Now that I think about it.. why can't we all compile a set of objects and place them on disks. I would happily pay for a set of objects for Imagine. In my opinion, one of the greatest weakneses has is that it does not come with any objects! LightWave 3d comes with some very nice objects, we ought to put these objects together. Perhaps I could undertake this task? -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision, The 32 bit guy" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ================================================== ## Subject: Cycle editor Date: Tue, 16 Apr 91 10:17:24 EDT From: spworley@ATHENA.MIT.EDU Mike Callahan has been having cycle problems: >I have recently constructed a couple of human type characters and would like >some advice on how best to put them into the cycle editor for animation. >The Characters exist now as separate parts arms heads legs etc. Should I >group them in the detail editor first or assign them in the cycle editor? >When I tried to put them into the cycle editor I had problems with scaling, >is there a way to control the size of the diamond things(forgot name)so that >everything is scaled 1 to 1 ie like I made them.?????? Excellent question. The new version of Imagine (1.1) has a brand new spiffy cycle-object-assembler built into the detail editor. I made one object to see how it was done, and it was MUCH easier than trying to assemble parts in the Cycle editor. The 1 to 1 scaling is impossible the old way! Look at the 1.1 readme, Mike Halvorson wrote four paragraphs or so on how to use POSE in the Detail editor. This is exactly what you're looking for. >ps This list is the best thing for learning a program ever ! Thanks! -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Repeating Brushmaps Date: Tue, 16 Apr 91 10:36:40 EDT From: spworley@ATHENA.MIT.EDU Doug Bischdorf asks: >Tell me if I"m doing something wrong, but it appears to me that the >tiling is only in 1 dimension. In other words, I put down a brushmap on the >ground, and told it to repeat and mirror (wasn't sure what mirror did, but >the V1.1 file said to try it!) and what I got was: > The ground, with my picture mapped onto it repeating along the X axis (I >think...) thereby forming a stripe across the ground. Looked neat, but not >what I'd wanted. I wanted the brush to tile like a checkerboard... the map >repeating itself every time from the left to the right of the picture AND from >the top to the bottom of the picture. > Am I doing something wrong? No, you're not. This is very strange.. should work beautifully. Are you using "wrap" or "flat"? "Mirror" will make the repeating tiles mirror themselves at each tile so that the boundries have continuous colors. This is useful in trying to hide where the tiles merge. > Also: when you use a brush map for color... do you want dithering all the >way on, or all the way off? And is there any particular format that >Imagine prefers? Ham? 32 Color? EHB? 24 bit 1000 x 1000? Thanks! Dither on will produce the best color representation of your brush map I think even with a 24-bit display you want it on. The best is a 24-bit image, of course. Anything works, but the color range of a 24-bit will beat the tar out of a 16 color any day. Exceptions would be objects with a few discrete colors, like a red, white, and blue flag. Then a 24-bit and a 4 color image are equal in quality. Note that Imagine converts them all to 24-bit internally, though- the memory goes down equally for a 100 by 100 4-color as it does for a 100 by 100 24-bit. My favorate trick to make/edit a 24-bit picture is to use The Art Department to scale whatever I want to change to about 1000 by 1000, then save a dithered EHB picture. I edit it in DPaint III, then shrink the final brush to maybe 1/10 or 1/5 the enlarged size. It works extremely well! I posted some of the brushes I've made to hubcap and ab20. Has anyone used them? -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: Re: Objects Date: Tue, 16 Apr 91 08:03:37 -0700 From: echadez@carl.org (Ed Chadez) On Apr 16, 10:57am, spworley@ATHENA.MIT.EDU wrote: } Subject: Objects } } Mark Manes writes: } } >I intend to work with Imagine again this weekend and } >attempt to create something very nice. I am going to try to build } >a starship enterprise (the old one) object. } } I've seen "deck plans" for the Enterprise in book stores. These would be } ideal for using as a basis- they would be in the right proportions and } you'd have a very detailed final product. All of the "Wings of War" planes } from Impulse were done from blueprints. Which Enterprise? NCC-1701 or NCC-1701-D. I've seen the original one, but I haven't seen the newer one. I'd actually like to create a really detailed Enterprise (D, that is) along with some other trek-genre objects. } }-- End of excerpt from spworley@ATHENA.MIT.EDU -ed -- --//--------------------------------------------------------------------------- \X/ echadez@carl.org/Edward Chadez CARL Systems(303)861-5319 ------------------------------------------------------------------------------- ## Subject: Objects Date: Tue, 16 Apr 91 10:57:03 EDT From: spworley@ATHENA.MIT.EDU Mark Manes writes: >I intend to work with Imagine again this weekend and >attempt to create something very nice. I am going to try to build >a starship enterprise (the old one) object. I've seen "deck plans" for the Enterprise in book stores. These would be ideal for using as a basis- they would be in the right proportions and you'd have a very detailed final product. All of the "Wings of War" planes from Impulse were done from blueprints. >Now that I think about it.. why can't we all compile a set of objects >and place them on disks. I would happily pay for a set of objects >for Imagine. In my opinion, one of the greatest weakneses has is that >it does not come with any objects! LightWave 3d comes with some >very nice objects, we ought to put these objects together. Perhaps >I could undertake this task? You're too late, Mark. I did this months ago. :-) I put these objects in some disk archives and posted them to ab20.larc.nasa.gov and they can also be found at hubcap.clemson.edu. I also put some brushmaps and other Imagine goodies I created there. If you don't have FTP access, well, you're scrod. Tell you what: if anyone wants about 8 disks of Imagine objects, projects, brushmaps, pictures, and a complete archive of this list, E-mail me personally. If there are more than about 4 of you out there, I'll set up some "distribution disks" and use US Snail to send them to people for maybe $20 to cover the disk costs and postage. I agree that the Lightwave objects are fantastic! I don't know what object editor they used to create them, though. They didn't use Lightwave or Imagine... maybe SA/4D?? -Steve --------------------------------------------------------------------------- Steve Worley spworley@athena.mit.edu --------------------------------------------------------------------------- ## Subject: DCTV anim files Date: Tue, 16 Apr 91 12:46:45 -0500 From: Donald Richard Tillery Jr <drtiller@uokmax.ecn.uoknor.edu> In a message From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs) >Now, on to ANIM files. I am not able to display full resolution DCTV >pic ANIMs. Bummer. I talked to Digital Creations about this, and they >recommended I try 704x480. I did, and it worked just fine. Using the >PD program ANIMBuild, I can string 704x480 DCTV pics together into an >ANIM that plays pretty well using ShowANIM from the same package. I don't personally have DCTV, but I have worked with a friend who does. She had problems displaying overscan images, and the problem was her preferences setting for the screen position. It is neccessary that the DCTV specific codes at the top and left of the image be sent out the video signal. With a shift to the left or up, these codes are shifted out of the video "window" and DCTV cannot see them. This is probably why the 704 width works: because the info is closer to the center of the screen and can therefore be seen by DCTV. As a suggestion for this problem and the one below, I would recommend SuperView 3.1 by David Grothe. It still has minimal problems with non-laced DCTV images (he's working on that) but it will allow you to specify a new position for an image (or anim). You can do this on the command line, but for convenience you can specify this position in the comment for that file and it will automatically be positioned to this location. SV 3.1 also seems to have great success accomplishing the 30 fps rate (be aware that no program can decode at that rate if the area of change is too large on a non-accelerated machine, I have a 28Mhz '030 and have never had that problem with SV 3.1 though) even on un-accellerated machines. You can get SV 3.1 on ab20. Give it a try. >However, it does not always keep up with a full 30 fps (+2 modifier). When >there is a large differential, it lags. I would be interested in hearing >of any package, PD or otherwise, which will do a solid 30 fps or better on >an appropriately accellerated AMiga. >Coming soon - Benchmarking the Mega-Midget Racer with Imagine! I have the GVP A3001 on a 2000. I have tested it with AIBBV3 and would be interested in comparing it with the Mega-Midget Racer for my friends considering accellerators. Rick Tillery (drtiller@uokmax.ecn.uoknor.edu) ## Subject: Imagine on DCTV Date: Tue, 16 Apr 91 9:24:07 PDT From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs) Imagine Settings for DCTV pics and ANIMs I have been playing with various aspect ratios and other settings, to try and get the best DCTV images I can get out of Imagine. As near as I can figure, DCTV expects the same pixel aspect ratio as a low-rez picture - 6x7. This makes sense, given that it is actually grabbing a 3 or 4 bit plane picture, and using the information therein to put 24 bit planes on the screen of a composite monitor. To get an effective 6x7 pixel aspect ratio on a HIRES picture, you need to tell Imagine to use 3x7. To get 6x7 on a LACE picture, you need to tell Imagine to use 12x7. For a HIRES LACE picture, the effects cancel each other out, and you can just use 6x7. Here are some lines you can add to your IMAGINE.CONFIG for DCTV: PSET Lores DCTV,368,241,6,7, # preset PSET Hires DCTV,736,241,3,7,HIRES # preset PSET Lores Laced DCTV,368,482,12,7,LACE # preset PSET Hires Laced DCTV,736,482,6,7,HIRES|LACE # preset All of the above settings use overscan to get the largest possible image on-screen. If your composite monitor does not show this many lines, you may want to reduce these values. Also, Imagine does not seem to allow you to specify the output file format in a PSET, so you will need to click on 24-bit ILBM for your DCTV-bound renderings. A word of caution - I am using a composite monitor (Commodore 1702) which seems to have the same proportions as the RGB monitor (Atari SC1224) I use on my Amiga. If you are using something with a different pixel aspect ratio, you will need to tweak the numbers to suit. However, these should be the right settings for the Commodore 1084 and 1084S. Now, on to ANIM files. I am not able to display full resolution DCTV pic ANIMs. Bummer. I talked to Digital Creations about this, and they recommended I try 704x480. I did, and it worked just fine. Using the PD program ANIMBuild, I can string 704x480 DCTV pics together into an ANIM that plays pretty well using ShowANIM from the same package. However, it does not always keep up with a full 30 fps (+2 modifier). When there is a large differential, it lags. I would be interested in hearing of any package, PD or otherwise, which will do a solid 30 fps or better on an appropriately accellerated AMiga. If you are rendering for animation, I recommend using a PSET optimized for the purpose. In fact, if you are not rendering a final version of an animation, you may want to render in a lower resolution - Imagine speeds up a LOT with fewer scanlines to process! Below are some settings I use for ANIM-making: PSET DCTV for final ANIM,704,480,6,7,HIRES|LACE # preset PSET DCTV for test ANIM,340,230,6,7 # preset Imagine will trace a picture using the second setting more than 3 times as fast as it will trace a picture using the first setting. The loss in resolution is not really all that bad, and is well worth it for all but final traces. This is the command line I use to convert a file to DCTV format: ifftodctv <file> -w704 -h480 -d4 Note that this will work even if the picture you rendered is smaller than 704x480. It is important to specify the output resolution - if you don't, it defaults to 736x482, which doesn't want to animate! It is not neccessary to specify the number of bit-planes as I have, but I try not to depend on defaults for critical parameters. I did do some experimenting with 3 bit-plane DCTV pics as well. My conclusion: if you are willing to put up with a loss in resolution, trace in a lower rez mode and save lots of time, instead. Disclaimer - I am no expert on the topics discussed. If you see anywhere I am in error, or have anything to add, please go for it! If I help one person scale the learning wall just a little bit faster, it was worth it. Coming soon - Benchmarking the Mega-Midget Racer with Imagine! John T. Grieggs (Telos @ Jet Propulsion Laboratory) 4800 Oak Grove Drive, Pasadena, Ca. 91109 M/S 301-320T (818) 354-0871 Uucp: {cit-vax,elroy,chas2}!jpl-devvax!grieggs Arpa: ...jpl-devvax!grieggs@cit-vax.ARPA ## Subject: Objects Date: Tue, 16 Apr 91 17:51:37 EDT From: bobl@graphics.rent.com (Bob Lindabury - SysAdm) rutgers!athena.mit.edu!spworley writes: > You're too late, Mark. I did this months ago. :-) I put these objects > in some disk archives and posted them to ab20.larc.nasa.gov and > they can also be found at hubcap.clemson.edu. I also put some > brushmaps and other Imagine goodies I created there. Now that someone is rearranging ab20, it seems you can't find anything anymore! I tried to cd to /incoming/amiga/3d/imagine and was told there was no such directory. Is it not there or is there upper/lower case in the path?? I would like to get some of those items you mention but alas..I'm having difficulty finding anything anymore. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878 ## Subject: Re: Objects Date: Tue, 16 Apr 91 21:21:04 -0400 From: njg2@po.CWRU.Edu (J. Norell Guttman) > >rutgers!athena.mit.edu!spworley writes: > >> You're too late, Mark. I did this months ago. :-) I put these objects >> in some disk archives and posted them to ab20.larc.nasa.gov and >> they can also be found at hubcap.clemson.edu. I also put some >> brushmaps and other Imagine goodies I created there. > >Now that someone is rearranging ab20, it seems you can't find >anything anymore! I tried to cd to /incoming/amiga/3d/imagine and >was told there was no such directory. Is it not there or is there >upper/lower case in the path?? > >I would like to get some of those items you mention but alas..I'm >having difficulty finding anything anymore. > I was told that abcfd20 has only 180 meg or something to that affect and that it had become full... those files just were too big or something because a lot just was deleted. > ============================================================================ > InterNet: bobl@graphics.rent.com | Raven Enterprises > UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue > BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 > Home #: 908/560-7353 | 908/271-8878 > > J.Norell Guttman njg2@po.cwru.edu -- ================================================================================ Ugh.... // My .sig file has been crusheda 1600 lbs. Case chic!!! \\ // It will soon be fixed! Only \X/ Amiga ## Subject: Amiga 1000 - Imagine 1.1 Camo Fix Date: Tue, 16 Apr 91 21:33:33 -0700 From: mcinnis@lll-crg.llnl.gov ( James McInnis) Opps! Lets try that again! I was having trouble with the new 1.1 Camo texture on my Amiga 1000. I called Impulse and was told to send the disk back, which I did. I just received the upgrade yesterday (slightly 1 week after mailing it) and now Camo works on the 1000. It has grown slightly in size to 3596 bytes. No other updates to Imagine that I could tell. I just wanted to pass the word along to any other poor 1000/Imagine owners out there! Thanks Impulse for the quick response. And to Steve Worley, I've tried your rose trellis and it works great. Now I've got to try the sidewalk brush! Jim ## Subject: Enterprise Object Date: Tue, 16 Apr 91 21:51 EDT From: "Doug Bischoff" <DEB110@PSUVM.PSU.EDU> I have an Enterprise Object (NCC-1701) (The original) that if anybody wants to give me a brief tutorial on how to upload objects, I'll upload to ab20. (Might take awhile, tho.) It's as detailed as I can make it given a ruler and the blueprints! /---------------------------------------------------------------------\ | -Doug Bischoff- | *** *** ====--\ | "I'm not God... | | -DEB110 @ PSUVM- | * *** * ==|<>\___ | I was just | | -The Black Ring- | *** *** |______\ | misquoted!"| | --- "Wheels" --- | *** O O | -Dave Lister | | Corwyn Blakwolfe | T.R.I. ------------- | RED DWARF | \---- DEB110@PSUVM.PSU.EDU D.BISCHOFF on GEnie THIRDMAN on PAN -----/ ## Subject: Potential user of imagine... Date: Tue, 16 Apr 91 22:02 EDT From: PFREY%DREW.BITNET@mitvma.mit.edu Hello, all! I am in the process of making some major purchases for my new A2000. I am purchasing (starting tomorrow with a COD package of item #6 listed below): 1) 68040 accelerator 2) 150 meg hardrive 3) 10 more megs of Ram (making it a total of unlucky 13) 4) 2.0 Rom 5) 2.0 Workbench (when it comes out for A2000) 6) VistaPro (3 meg) 7) SuperAgnus chip (if I can find it, otherwise fatter will have to do) *and* 8) something in the way of imagine software I've been subbed to this list for about 2 weeks now, and have been impressed by what I have been reading. I know nothing about the software (other than what I've read). Which is the best to get? Is there only one software for imagine? Or a variety? If you don't want to spend the time in answering, please send a number/address of where I can get more info *or* even order it. Thanks... - PFREY@DREW.BITNET ## Subject: Converted Object Problems Date: Tue, 16 Apr 91 23:11:10 PDT From: Christopher Seguine <seguine@girtab.usc.edu> I'm probably over looking something but..... I create an object in Sculpt (much better interface) then I interchange it over to Silver format...Load it into the Detail Editor ...add atributes... then load it onto the stage.... BUT! As soon as I track the camera to it and exit the action menu the object vanishes and the only thing left is an axis..... Whats the Deal? Thanx! Christopher ## Subject: Re: Enterprise Object Date: Wed, 17 Apr 91 01:01:20 -0500 From: Donald Richard Tillery Jr <drtiller@uokmax.ecn.uoknor.edu> I don't have a lot of time, but if you don't get some instructions on uploading to ab20, let me know and I'll help you out. I'm very interested in your Enterprise Imagine object :-) Rick Tillery (drtiller@uokmax.ecn.uoknor.edu) ## Subject: Buddy System & Other Stuff Date: 17 Apr 91 09:41:00 EST From: "SYSTEM MANAGER" <manes@vger.nsu.edu> Greetings 3ders! I told you that I would give a review on the Buddy System for Imagine. In a word... neat. If you would like to have online help as well as visual demonstrations on how to user Imagine this is the program for you! The program runs as a seperate process and will provide online textual help, visual demonstrations, and even uses the internal amiga voice for the demonstration. Installation is rather simple. The package includes two disks (which are full!) you simply open the drawer that contains Imagine and drag the first disks drawer into that directory, then you open the buddysystem drawer (which you just copied) on the hard disk and drag the lessons drawer that is on your second disk into this directory. Then all that remains to be done is a minior modification of the tooltypes of the BSI program, and your done! To get into the Buddy System you simply click on the BSI icon. It will load itself and Imagine. If you want the visual demonstrations you must use the hi resolution non-interlaced display. I guess to conserve memory. Pressing the right menu reveals the online help drop down menu. Selecting a topic area reveals a hypertext type help display. This text display gives a nice description of the different areas within Imagine. You can now hit the right mouse button and a requestor opens with a list of topics, visisual demonstrations, etc. The program requires that you have at least 1.5 megabytes of memory. Further, you must have a accelerated machine if you wish to have the amiga speech. It is best run from a hard disk as you might imagine. (pun intended!). In brief, if you want to have context sensitive help and a visiual tutorial for Imagine, get the Buddy System for Imagine. It is the best $40 I have spent in a while. ------------------ Other thoughts: Object Disks ------------ I would like to see the disks organized in a reasonable way. Like Space Objects, Household Objects, etc. etc. FTPing these things take time, money and often times it can be a frustrating experience. I would like to see object disks set up in a way where they could simply be called in -- with the proper attributes set, in a easy to use format. I do think that a collection of objects would be a great benefit to all Imagine owners. I also think that these objects should be distributed as inexpensively as possible. Distributing public domain should not cost over $10 in my opinion. I would have no problem in paying more if the inventor of the object got some coins for his efforts. I guess I would love to see a effort similiar to the Fred Fish collection of PD. The more objects the merrier if you ask me. VistaPro -------- Is there anyone using VistaPro for anything intersting? I was initally excited about this product. However, most of the pictures that I have created so far, while interesting, they were certainly not breathtaking. I am curious as to whether anyone has spent the time necessary to become proficient at animating in VistaPro. -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision, The 32 bit guy" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ================================================== ## Subject:Surface Master (& 040) From: djngoebel@108.watstar.uwaterloo.ca Date: Wed, 17 Apr 1991 15:44:24 EST Good day eh! I finally got to try out Surface Master the other day and I was definitely impressed. I couldn't imagine trying to figure out all those textures by myself. I barely have any time to set up a neat picture as it is. If you are like me and have a hard time trying to figure out Attributes and Textures then you need Surface Master. I believe there was a previous posting on how exactly to get it. I don't have the info with me right now. Also, just out of sheer curiosity, has anyone out there seen Imagine running on an 040. If so, how many times faster is it than a 50 MHz 030 or a stock 68000. I've only got two more days on this mailing list and then I'm history (by no choice of my own, school's out, party on!). Later dudes, D&J Autobody ## Subject: Surface Master Date: 17 Apr 91 16:21:00 EST From: "SYSTEM MANAGER" <manes@vger.nsu.edu> Greetings, I would like the mailing address of the fella that makes Surface Master? -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision, The 32 bit guy" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ================================================== ## Subject: 1.1 Bug! Date: Tue, 16 Apr 91 10:26:02 CDT From: tes.tamu.edu@tamu.edu (Thomas E. Simth) Hey dudes, A friend and I were working on making an ocean scene with a boat on it with Imagine 1.1. So we made a box that used the Glass attributes from our imagine group a while ago. Then we changed the refraction and added the disturb texture to make it look like water with waves and added the boat on top. Ok, here's the tricky part. We were looking at it up close using scan mode. It turned out a little odd looking, so we wanted to see if rendering it in trace mode would clear up some problems, so all we changed was scanline to trace. When the picture came up the view point mysteriously moved way back. We looked at each other and said Huh???!! We tried fiddleing with it but could not get rid of the bug. Does anyone have any insight to this? Tom ## Subject: The "State of 3-D Art" in Amiga World Date: Wed, 17 Apr 91 19:54:06 EDT From: reynolds@fsg.com (Brian Reynolds) The May issue of Amiga World has an article comparing Imagine, 3D Professional, LightWave 3D amd Animation: Journeyman. The author uses a simple simple scene (a green glass cylinder, a chrome ball, a chalk cube and a small checker board) to compare the four programs. I would like to try this scene out on a PD raytracer I have. Does anyone know where I can find the actual scene description used in the article? Is the author (or the magazine) on the net? Although the scene is described somewhat in the sidebar, and I could guess at the various attributes, I want to be fair and start with something as close to the original as possible. I can read NFF, OFF, Sculpt4D, and rayscene (the raytracer I want to try) object files. Thanks in advance. Brian Reynolds "... a drone from sector 7G." Fusion Systems Group reynolds@fsg.com -or- ...!uupsi!fsg!reynolds ## Subject: ROBOCOP imagine object in amigaworld Date: Wed, 17 Apr 91 21:19:16 EDT From: ddyer@hubcap.clemson.edu (Doug) On net news it was mentioned that the ROBOCOP image in amigaworld is on BIX. Could someone who has it upload it to hub? Please? If its already avaiable ftp, please let me know where. -Doug